I guess they dispense the grains on something like an underground gravity chute right? Cool! But this also means that some facilities have to be made for this trailer to have a purpose. Not to mention the accompanying farming equipment, of course (which, in its turn, will be showcasing the reactions of vehicles with very large tires and no suspension). The existing PTO controls are gonna be very useful for all of the above too! --- Post updated --- Yep, sand is gonna be useful for getting motor oils off the road. --- Post updated --- Yeah, it's logical that it doesn't tilt because it doesn't need to. And I guess the cloth cover is for protecting the passersby from load dust and for protecting the load from being dispersed in the air. I see.
I hope to see a reworked tanker trailer with new lengths and functionality in contrast with the dryvan and flatbed trailers that received a major overhaul. Quite odd that it didn’t receive much aside from some new lighting and a pintle hitch.
Might be related to the fuel delivery gameplay being pushed back. I was thinking about this the other day actually... One of the things I love that Snowrunner does is show you a visual of how the free surface fluids are reacting inside the tanks. Having a sloshing bunch of liquid inside a moving vehicle is incredible dangerous. This applies to any free surface, including a bunch of people swaying side to side in a rocking boat... I'd love to see the effects of an XL cargo box half filled with liquid on a roof rack.... Another interesting quirk to add to deliveries is that in most jurisdictions, food grade liquid trailers don't have baffles since they're difficult to sanitize, making them far more dangerous to drive than a trailer full of gasoline. Hauling a food grade liquid that's too heavy to fill your trailer and keep it in the weight limit, or your delivery is split between multiple locations leaving you with half a tank? Good luck...
Yep! And the Interstate highway is also the place for breaking speed records (and getting speeding tickets)!
*In Heavy's voices* Here it Comes : Aixam megatrack : only 6 were made Monica 650 about 50 were made Renault Fuego GTA max : Limited edition of 500 units , exclusively for Argentina Citroën GS birotor : exclusivly New model , only 874 were made Citroën M35 : planned to be produced at 500 units, only 220 were made Citroën BX 4tc : meant to be produced at 200 units max (that gives you an idea as to how rare it's already) , it only got produced to 86 units. Citroën brought most them back and destroyed them USDM Citroën Mehari : recognisable by their Big headlights, only 214 were made Salmson 2300 s : last model of a french company before bankruptcy. 224 were made Panhard Dyna Z cabriolet : about 324 units Simca Vf1 and Vf2 : they just disappeared
Yeah but maybe at least make them physically there, not just painted on for the sake of actually feeling like you are driving over the tracks?
I think the problem is that they'd either have to be indestructible entities like in GTA, or fully simulated in the BeamNG fashion, but then how do you reset them after disruption? Would be hard to implement in the current state of the game I think Damn I barely knew about half of these, truly some gems in there that'd I'd love to see as configs on future models