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Unresponsive UI thread

Discussion in 'General Discussion' started by tdev, Dec 3, 2014.

  1. tdev

    tdev
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    Developer
    BeamNG Team

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    So, with the latest version we got a new bug "unresponsive UI". There must be a pattern of when this happens, we just need to find it ;)

    Please reply when you got this (and attach your torque3d.log) so we have more information to track it down.
     
  2. DrowsySam

    DrowsySam
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    Here ya go m8 :p
     

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  3. HadACoolName

    HadACoolName
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    Here ya go m8
     

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    #3 HadACoolName, Dec 3, 2014
    Last edited: Dec 3, 2014
  4. mcownage

    mcownage
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    Here ya go m8
     

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  5. 14ramosr

    14ramosr
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    Where do i find the torque3d.log so i can attach mine?
     
  6. Jacob Hoppe

    Jacob Hoppe
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    idk if this will matter but i looked at drowsy's log and got this

    11.835083|CEF|:1|Uncaught ReferenceError: cefdev is not defined
    42.420108|CEF|:0|event.returnValue is deprecated. Please use the standard event.preventDefault() instead.
     
  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    \Documents\BeamNG.drive\cache

    It happens quite often here, mainly when I launch the game, then switch to another window while it loads in the background. Or If I launch the game, get it on the menu, then switch to another window, come back to the game after some minutes and try to choose the map.
     
  8. 14ramosr

    14ramosr
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    Thanks Nade
     

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    #8 14ramosr, Dec 3, 2014
    Last edited: Dec 3, 2014
  9. HadACoolName

    HadACoolName
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    You have to say "there ya go m8" when you add the file. Its a new tradition. :p
     
  10. 14ramosr

    14ramosr
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    Oh, I apologize profusely sir. *ahem* What i said up there^^ and..Here ya go m8.
     
  11. mrkelkel

    mrkelkel
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    With respect to the new tradition... Here ya go m8.
     

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  12. Narwhal

    Narwhal
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    The unresponive ui happened to me when i tried to load a level for the first time. If i open the level a second time, it works fine

    no log because it solved itself
     
  13. logoster

    logoster
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    he wants the log because the exact error that caused it would be in the log, it doesn't matter if it fixed itself afterwards he can still use that info
     
  14. Aboroath

    Aboroath
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    No problems here so far. Here ya' go m8.
     

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  15. AMDFreak2006

    AMDFreak2006
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    Started the game and wanted to load Hirochi Raceway. Game closed itself automatically after clicking on the link for this forum thread.

    Here ya go m8.

    Also I'm wondering about the following in the log-file:

    "
    command line args: - 0 = D:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\Bin32\BeamNG.Drive.x86.exe"

    So you said in the dev blog, that the game would automatically decide which version to start. But i use Windows 7 x64. So It should start the 64-bit-exe and not the x86-file!
     

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  16. thewiz

    thewiz
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    Left BeamNG running in the background for a few minutes, then tried to load East Coast and it crashed.
    Here ya go m8.
     

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  17. Narwhal

    Narwhal
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    ahhhh. thanks for that! but i dont think its in the log anymore since i have restarted the game many times(and it hasnt happend again)
     
  18. trainsterlie

    trainsterlie
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    Nov 26, 2014
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    Here ya go m8.
     

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  19. EspoChris

    EspoChris
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    Here ya go m8
     

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  20. haroldj97

    haroldj97
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    Jun 24, 2014
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    Here ya go m8
     

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