Re: B-25 Mitchell If you drop a bomb and align the H45 In the bombs trajectory when it is about 8 feet from the ground in World editor, and in 100x slower you can watch the bomb go through the rear doors and then watch it turn Gavril into gravel. I love explosions!
Re: B-25 Mitchell Absolutely AMAZING i am yet to see anything else like this. I hope you make more planes, keep up the awesome work
Re: B-25 Mitchell Please could you make a non-experimental version because the I don't have time to download 1gb just to run 1 mod.
Re: B-25 Mitchell This mod depends on features and bugfixes added in the Experimental Build to run. So, no.
Re: B-25 Mitchell So I have downloaded this plane but it somehow crashes my game when I do select / spawn it . I get /see the plane but the camera actions, menu and evrerything will be frozen so the only way left is closing the game . If you can help me then thanks
Re: B-25 Mitchell When ever i go to load this the game some what freezes the vehical is stuck like 2 feet off ground and the plane doesnt move then i switch cars and it does the same thing
Re: B-25 Mitchell Thanks for the help man I'm kinda noobie to computers cause I usually play consoles.
Re: B-25 Mitchell Hey B25Mitch would i be able to use your plane model for testing purposes on blender?
Re: B-25 Mitchell How do i make B25 Mitchell work on the Steam version? All the plane does is FLOAT in air
Re: B-25 Mitchell Ah it looks sooooooo cool but it pops up with an error about turning on beam break debug (which of course is no where to be found) anyone have any insight?
Re: B-25 Mitchell If Microsoft was smart they would make a new flight simulator. It would feature this physics engine along with reliable speech recogintion software for the air traffic control and you would have an amazing simulator.
Re: B-25 Mitchell Except this physics engine isnt Torque3d's. Torque3d is used for graphics and input etc, but physics are BeamNG exclusive.