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Multiple Camera Angles?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by KillerPr0x, Nov 24, 2014.

  1. KillerPr0x

    KillerPr0x
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    Hi,
    I want to do a crash compilation and want different cameras but don't know how to.
    Like this: http://youtu.be/kZIp5gHr6Ig
    If anyone knows how to do this, I would be grateful.
    SCP
     
  2. TYLERTJ

    TYLERTJ
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    Shift + C (or F8) will let you move your camera freely, and use WASD to move. :)
     
  3. KillerPr0x

    KillerPr0x
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    Thats sort of what i was looking for, but not quite.
     
  4. tdev

    tdev
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    Developer
    BeamNG Team

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    When we got replay, only your imagination will be the limit ;)
     
  5. n0ah1897

    n0ah1897
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    Is that in the works or just planned for the future?
     
  6. tdev

    tdev
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    BeamNG Team

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    We work towards that goal, but other things have priority right now.
     
  7. n0ah1897

    n0ah1897
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    Alright, good to hear. :D
     
  8. KillerPr0x

    KillerPr0x
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    But at the moment is there a way to do what i want?
     
  9. n0ah1897

    n0ah1897
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    I believe most people use free cam mode to set the camera is a good spot then drive the car around. It's rather difficult driving though as you might not always be able to see the car when getting those close shots.
     
  10. KillerPr0x

    KillerPr0x
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    I thought there was a way to do in in the world editor, camera bookmarking or something like that?
     
  11. IBsenoj

    IBsenoj
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    Yeah I'm also wondering how this works... I think it does work the way anyway..
     
  12. Aboroath

    Aboroath
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    Video looks like something that could be accomplished without bookmarks, albeit with a lot of effort. Thank god for physics pause.
     
  13. KillerPr0x

    KillerPr0x
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    Tdev, how does camera bookmarking work in the world editor, and how do i use it?
     
  14. Ownernator11

    Ownernator11
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    One way to do this would be to pause physics then move the camera to the next position before unpausing. Then just put it all together in editing.

    That's how I do it anyway.
     
  15. KillerPr0x

    KillerPr0x
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    Ive done that, but as i am using a controller its a bit inconvenient.
     
  16. Aboroath

    Aboroath
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    Have you looked at the Torque3D forums? Much more info on the engine there. I haven't seen much in these forums regarding this subject and it's a question
    I will eventually investigate myself. Camera bookmarking is definitely a T3D operation and BeamNG just uses the feature. Placing a camera and it's coordinates
    into a map and being able to select it in order via CTRL-C being my ultimate goal.
     
  17. KillerPr0x

    KillerPr0x
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    I will look around on there and post back results.
    i thought you placed a bookmark and pressed control+c but that doesn't work unfortunately.

    - - - Updated - - -

    Ive asked the guys over there: http://www.garagegames.com/community/forums/viewthread/140568
     
  18. Aboroath

    Aboroath
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    Have you looked into the level .mis file to see what is going on with default cameras? If you're impatient then writing your own bookmark code is about the only
    option.
     
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