WIP Apple X BMW iCar (Apple Car 2)

Discussion in 'Land' started by charge_1, Oct 2, 2023.

  1. SSRG

    SSRG
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    ok nevermind i can’t read ignore this message lol
     
  2. charge_1

    charge_1
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    I change a lot of things to make it separate from automation. It’s just a process that i like to do on my higher quality mods, like the Cloud and the Apple Car
     
  3. Car8john

    Car8john
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    So wait, what are you changing then?
     
  4. Alexthetrainliker

    Alexthetrainliker
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    cool! cant wait for its release
     
  5. charge_1

    charge_1
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    The paint, some lines of code in the info.json file, and a couple of other things.
    --- Post updated ---
    Me too!
     
  6. Car8john

    Car8john
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    The paint? you mean the texture or just the colour?

    Also yeah, everyone changes stuff in the info.json for Automation mods, its the only way to get rid of the random numbers they put in there. Its like Step 1 for anyone who wants to make a good quality Automation mod
     
  7. charge_1

    charge_1
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    I'm trying to make it look realistic
     
  8. moonlightwoofles

    moonlightwoofles
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    2001 Toyota Pod supremacy
     
    • Agree Agree x 1
  9. Car8john

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    Ok but what are you changing to do that? Is it just the paint colour itself or is it getting retextured? You can't just edit a few info.json lines, change the car colour and call it no longer Automation, its like cooking a steak in a microwave, then hovering a cigarette lighter around it for a minute before announcing it was barbequed, none of the cooking was done by the barbeque and the only flame it was exposed to did the most minimal of exterior changes, having zero effect on the contents inside
     
  10. Shelbyiris

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    yeah idk Charge, i feel like the only way to make this not an Automation mod is to make it from scratch. although you can probably leave the AM version as a cheat-sheet when making it a standalone one
     
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  11. charge_1

    charge_1
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    I have a process I’m doing. I can’t remember everything off the top of my head
     
  12. Car8john

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    ...What?

    Im sorry that just doesn't make sense, you know your changing the paint and info.json, but you don't know what your changing about the paint (or what your doing with the paint in general) nor do you know what your changing in the info.json (which is a text document that doesn't dictate anything about it being Automation or not).

    It kinda seems your grasping at straws here for this. No one is going to give it shit if it's just a standard Automation vehicle with little changes, but its definitely not a Non-Automation vehicle. I'd suggest maybe just keep it as Automation labelled until you can more clearly present and define the changes you intend to make to label it as "Non-Automation"
     
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  13. Doomingplays

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    no kidding lol
     
  14. charge_1

    charge_1
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    I have it written down somewhere
     
  15. Car8john

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    You don't seem to be following what I am saying, either due to extreme ignorance or just refusal to answer the question: How does editing the info.json and changing the colour of the vehicle make it Non-Automation?

    Since it's written down somewhere, maybe its best you post this list?
     
  16. C-:

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    Yeah, before release
     
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  17. charge_1

    charge_1
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    - im changeing the paint materials in both BeamNG and automation
    - im adding configs and an info.json file to make them show up
    - im changing the type from automation to car in the main info.json
    - also the author name
    - im making custom thumbnails
    - just for this car im changing the screens
     
  18. Car8john

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    Ok yeah no, "changing the type from automation to car in the main info.json" doesn't make it a real car, it just doesn't display as an Automation vehicle despite being an Automation vehicle. Additionally, it already makes an info.json so Im not sure why you said you would add an info.json for it. The Automation exporter will also automatically make configs for the car when you export it if you export all of them with the same vehicle and variant name (and make sure they export as unzipped), they will automatically be grouped together in the file with all of the configs set up. Custom thumbnails also don't change it from being an automation car, its just swapping one jpeg for another. Changing the paint materials in both BeamNG and Automation is still rather vague but even assuming the most that can be done with it, it still wouldn't be a real mod and remain as an Automation mod.

    Here is a list of things you can do to make it a Non-Automation mod, however:
    -Full vehicle retexturing + UV mapping
    -Body model rework to lower polycount of model and improve polyflow
    -Tweak JBeam structure for better performance and deformation
    -Engine and Interior models redone completely to improve polycount and minimize unnecessary detail
    -Add functional doors/hood/trunk/etc (Doesn't need to be openable, just to at least have hinges)
    -Redo lighting to perform better in game
    -Redo suspension/transmission/engine performance to better reflect the vehicle and remove the garbage the Automation exporter usually chucks out
    -Functional vehicle parts selector, for things like individual body panels, doors, interior pieces, suspension and wheel assembly pieces, etc. as Automation exports usually lack in this field

    Once you do these it will undisputedly be a Non-Automation mod in all regards. Until then, however, it is Automation, no matter what you change the info.json to say
     
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  19. Driver1084

    Driver1084
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    I think the make or break between a normal car and a automation one is if it has separate parts such as bumpers and doors that can break off on their own.
     
  20. SmokeyDokey

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    It's still an automation car, but with extra features. It would take what was done to the Vertex (basically redoing the whole thing from scratch and everything in the post above) to make it a normal car.
     
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