Hi, I noticed that in BeamNG documentation it says the Value in info section is used to ordering. However I do not see how it works, here is a rough idea of my mod: Chassis | Engine | Body Work | Front Suspension | Rear Suspension However it's now: Chassis | Front Suspension | Engine | Body Work | Rear Suspension The thing I don't understand is, if Value is used to ordering parts, then wouldn't the ordering change if I've put on a low value part instead of a high value part? The official cars don't seem to change at all, even I changed the suspension to a low value one.
I think the Value thing referred to configs, that’s how those are sorted. As for parts, it really feels like they’re just ordered alphabetically or something. Propably by the internal slot name (which is why suspension is usually at the bottom)
I kept internal names as close as possible to title names. My suspension is called xxx_strut_F and xxx_strut_R, and they just won't order together, actually sometimes it's right, but most times the order is all over the place.
Yeah, like pessima_engine or autobello_suspension_R. My Xenira mod has half of the slots still called „pessima_something”, I only make parts I add start with „xenira_” as it would be a bit of a pain to change all of them without some issues.
That sounds good, but I'm making a car from the ground up. It's too sad that I have every part as organized as possible, but in game it's kinda mess. Even in the tuning menu: I have no idea why it's Bump->Fast Bump->Rebound->Fast Rebound in the front, Fast Bump->Bump->Rebound->Fast Rebound in the rear.
Interesting. Maybe the internal names are bump_F, bump_fast_F etc? That would explain it, since „nothing” comes before A. And also why rear is different, because F is before R.