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Some orange car

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Armanuxs, Jul 25, 2023.

  1. Armanuxs

    Armanuxs
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    Joined:
    Jul 25, 2023
    Messages:
    2
    I was creating a skin for my car and I got this Orange color.
    Can anyone help me fix this thing?
     

    Attached Files:

    • Screenshot2023-07-25230936.png
  2. SSRG

    SSRG
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    Joined:
    Jun 17, 2023
    Messages:
    4,338
    Something is wrong with the texture and normal. The issue is propably that you didn’t correctly write the file path of your color and normal texture.
    --- Post updated ---
    I mean, usually skins don’t have a normal.
    Are you following a tutorial? If so, could you send it?
     
  3. Armanuxs

    Armanuxs
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    Joined:
    Jul 25, 2023
    Messages:
    2
    I was using this tutorial
     
  4. SSRG

    SSRG
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    Joined:
    Jun 17, 2023
    Messages:
    4,338
    The tutorial is from 3 years ago, and I noticed the usage of a .cs material file, something that isn’t used (the game uses .jbeam for parts and .json for info and materials). So it may be outdated.
    --- Post updated ---
    I made 1 skin, and I based it off a tutorial on the official documentation: https://documentation.beamng.com/modding/materials/vehicle/skinsystem/skintutorial/
    I’ll look a bit more into the tutorial you used to see exactly what went wrong other than the things I noticed.
    --- Post updated ---
    Things I noticed:
    - The game automatically converts the png into a dds, so you can work on the png and have both a png and dds so you can edit the png and get a dds corresponding to it.
    - The tutorial makes a non-colorable skin, but uses the colorable format, so it’s colorable when it shouldn’t be (there’s colorable and non-colorable skins)
    - As I previous mentioned, the game no longer uses materials.cs, but utilizes [main/skin/somethingElse].materials.json, which has a noticeably different structure.
     
  5. GreatDude777

    GreatDude777
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    Joined:
    Feb 24, 2023
    Messages:
    28
    this is what I used.
     
    • Like Like x 1
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