So I've been working on putting together a still heavily WIP rock crawler and during my testing ive found the tire stretch mechanics from the way the tires are made in beam to be kind-of lackluster, and was curious if theres any ways to modify it to be slightly more useful. I found this image which looks, in theory at least, like it would be an incredible way to improve the tire structure and give a lot more control over the flexing of the rubber, however it's clearly done in a paint software which is somewhat dissapointing. Sadly I couldnt find the original creator of the image or the source itself I later came across this thread from early 2014 where someone else has the very same idea and wanted to achieve the same thing. I've read through their post and looked around but things seem to have changed when tire model was revamped, specifically the existance and or location of the 'beamng.lua' file. OP claims at the bottom to have managed to get this to work but never mentions it again so im unsure if its possible anymore at all, or where to start if it is. If anyone happens to know where they can point me to find this file that'd be amazing, or if any dev's know enough to be able to say its simply not possible that'd also be good.
If it was from early 2014 then I doubt it would work in the current version of the game after several complete revamps of the tire system. They are now spread between several files. Also seems like it would be awfully laggy with so many nodes.
Adding another set of nodes might not even be that hard, and is certainly possible. (lua/common/jbeam/sections/wheels.lua) However, I do not know if modifying this code would give the desired result.
Thanks for putting the file name and location, at a glance this looks like it could be useful, i'm going to do some messing around to check and then see what I can accomplish.