A.I. Rally Pacenotes Hi! This is my first mod. Pacenotes in any language that can say anything. https://www.beamng.com/resources/a-i-rally-pacenotes.27352/ This mod uses the built-in pacenotes feature in the world editor's Race Tool, but plays audio instead of showing a message. You can make pacenotes that say literally anything in any voice or language supported by Google Cloud Text-to-Speech. Doesn't sound robotic. Included are three stages (I plan to make more): - Utah: "Winding Canyon Road with Fast Finish" (tarmac) - East Coast: "Exciting Dirt Stage" - Gravel Rally (mod map): "Counter-clockwise Outer Loop Dirt Stage" Creating Pacenotes The mod includes a new World Editor tool called AI Pacenotes (under Experimental) for managing a pacenotes.pacenotes.json file, which contains different versions of pacenotes for the corresponding race.race.json file. To generate audio files, I made a website: https://pacenotes-mo5q6vt2ea-uw.a.run.app/ You just upload a pacenotes.pacenotes.json file, and it downloads a zip file that you unzip into your user BeamNG.drive folder. I added an effect to the audio to make it sound like it's going through a radio. Instead of a predetermined set of phrases or notes you can choose from, you can actually make notes that say literally anything, and in any language or voice supported by Google (https://cloud.google.com/text-to-speech/docs/voices). You can even control the speed and inflection of the generated audio. In the screenshots you can see that some pacenotes end in question marks – that is just to make the inflection go up, which sounded like some of the real-life footage I've seen. With this flexibility, you can use any rally pacenotes system you like, or make up your own. It's really useful for learning a new course, and it's super fun to refine your pacenotes and watch your times improve. Or you can just make simple notes to remind you of tricky places – "watch out for that tree you always hit bro" Using the Race Tool's pacenotes editing functionality, it's pretty easy to create and refine pacenotes. As mentioned, each race can have multiple versions of pacenotes that you can easily change using the AI Pacenotes tool. That way you can try different styles of notes, different voices, simple or complex notes, early or late timings, all without affecting previous work. This is how different languages are supported; they are just different pacenote versions. Works with any input device – wheel, controller, etc. If anyone is interested in trying this out before approval, beta testing, or translating pacenotes, I'm @bird6778 on the BeamNG discord. Thanks!
Also worth looking at the map size reduction tool from AlexKidd. Reduces map size by deleting unused .dae and textures.
I may have been just a little late... But here is my entry for the Gambler 500 event (Automation category). If it doesn't get in the event because I'm late, well, I'm fine with it. It's my fault after all. https://www.beamng.com/resources/polliathe-galaxy-gambler-500.27353/
My entry to the contest! https://www.beamng.com/resources/gambler-500-fcv.27229/ Details in the modpage itself.
He shouldve said it in the forums before 1st of july, thus, he is too late, or at least that is how i read it in the rules
Bigges impact are the .cdae files and .png bitmaps. Since dae assets are text files the zip compression ratio goes near 65%. And well, I used some assets so 1.3Gb is quite good in comparison with most vanilla maps. My problem was to go below ~500Mb to acces the upload what was not allowed. Istead I had to transfer a cloud link. Unfortunatiely there was no hint in the error message in the upload mechanism. Thanks to DaddelZeit for that vitally important hint. Thanks for your thoughts
Yeah, it does say it somewhere. I remember it from uploading the Somerset map, but it would be helpful to up the limit or make it clear on the upload, as it's a very tight limit to keep to.
My extremely late submission to the Gambler 500 contest https://www.beamng.com/resources/etk-i-series-gamblerpad.27336/ Not approved yet
https://www.beamng.com/resources/skootaro-cippocincho-gambler-500.27262/ This is postet long enough i don't know if it counts or not, because i did not put the link into this thread. Uploaded the car on the 27th or 28th last month
Congrats to @Theo Wilkinson, @23Terrabytes @Awesomecarl Plays for winning the Gambler 500 modding contest