OFFICIAL Gambler 500 Modding Contest

Discussion in 'Content Creation' started by Leeloo, May 22, 2023.

  1. dirtwheel

    dirtwheel
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    BeamNG Team

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    A.I. Rally Pacenotes
    Hi! This is my first mod. Pacenotes in any language that can say anything. https://www.beamng.com/resources/a-i-rally-pacenotes.27352/



    This mod uses the built-in pacenotes feature in the world editor's Race Tool, but plays audio instead of showing a message. You can make pacenotes that say literally anything in any voice or language supported by Google Cloud Text-to-Speech. Doesn't sound robotic.

    Included are three stages (I plan to make more):
    - Utah: "Winding Canyon Road with Fast Finish" (tarmac)
    - East Coast: "Exciting Dirt Stage"
    - Gravel Rally (mod map): "Counter-clockwise Outer Loop Dirt Stage"

    editing_topdown.png

    Creating Pacenotes
    The mod includes a new World Editor tool called AI Pacenotes (under Experimental) for managing a pacenotes.pacenotes.json file, which contains different versions of pacenotes for the corresponding race.race.json file.

    pacenotes_tool.png

    To generate audio files, I made a website: https://pacenotes-mo5q6vt2ea-uw.a.run.app/

    You just upload a pacenotes.pacenotes.json file, and it downloads a zip file that you unzip into your user BeamNG.drive folder. I added an effect to the audio to make it sound like it's going through a radio.

    Instead of a predetermined set of phrases or notes you can choose from, you can actually make notes that say literally anything, and in any language or voice supported by Google (https://cloud.google.com/text-to-speech/docs/voices). You can even control the speed and inflection of the generated audio. In the screenshots you can see that some pacenotes end in question marks – that is just to make the inflection go up, which sounded like some of the real-life footage I've seen.

    With this flexibility, you can use any rally pacenotes system you like, or make up your own. It's really useful for learning a new course, and it's super fun to refine your pacenotes and watch your times improve. Or you can just make simple notes to remind you of tricky places – "watch out for that tree you always hit bro"

    Using the Race Tool's pacenotes editing functionality, it's pretty easy to create and refine pacenotes. As mentioned, each race can have multiple versions of pacenotes that you can easily change using the AI Pacenotes tool. That way you can try different styles of notes, different voices, simple or complex notes, early or late timings, all without affecting previous work. This is how different languages are supported; they are just different pacenote versions.

    race_tool.png flowgraph.png

    Works with any input device – wheel, controller, etc.

    If anyone is interested in trying this out before approval, beta testing, or translating pacenotes, I'm @bird6778 on the BeamNG discord. Thanks!
     
    #321 dirtwheel, Jul 1, 2023
    Last edited: Jul 2, 2023
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  2. DutchBloke28

    DutchBloke28
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    Are the applications now closed?
     
  3. bigdaddy PlaytestDS

    bigdaddy PlaytestDS
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    Applications were open till the 30th of June, and since it's the 1st of July today, sadly yes.
     
  4. TheHonoraryBrit

    TheHonoraryBrit
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    • Like Like x 3
  5. el_ferrito

    el_ferrito
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    Also worth looking at the map size reduction tool from AlexKidd. Reduces map size by deleting unused .dae and textures.
     
  6. Barbent Servo GT

    Barbent Servo GT
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    You're right. But that was done.
     
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  7. G3TFAKD

    G3TFAKD
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    #327 G3TFAKD, Jul 1, 2023
    Last edited: Jul 1, 2023
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  8. el_ferrito

    el_ferrito
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    Ah, no worries then, my maps are always huge files. 1.3gb isn't so bad.
     
  9. Blooperr

    Blooperr
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  10. DutchBloke28

    DutchBloke28
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  11. Soupbruh

    Soupbruh
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    his mod came out on friday
     
  12. Theo Wilkinson

    Theo Wilkinson
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    he uploaded the mod on friday, he is fine, mate.
     
  13. DutchBloke28

    DutchBloke28
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    He shouldve said it in the forums before 1st of july, thus, he is too late, or at least that is how i read it in the rules
     
  14. Barbent Servo GT

    Barbent Servo GT
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    Bigges impact are the .cdae files and .png bitmaps. Since dae assets are text files the zip compression ratio goes near 65%. And well, I used some assets so 1.3Gb is quite good in comparison with most vanilla maps. My problem was to go below ~500Mb to acces the upload what was not allowed. Istead I had to transfer a cloud link. Unfortunatiely there was no hint in the error message in the upload mechanism. Thanks to DaddelZeit for that vitally important hint. Thanks for your thoughts :)
     
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  15. el_ferrito

    el_ferrito
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    Yeah, it does say it somewhere. I remember it from uploading the Somerset map, but it would be helpful to up the limit or make it clear on the upload, as it's a very tight limit to keep to.
     
  16. hmxstrx

    hmxstrx
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  17. WTnis

    WTnis
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  18. simsimw

    simsimw
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    • Like Like x 12
    • Agree Agree x 3
  19. Fredr3x

    Fredr3x
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    Really surprised BDR/Tomas wasn't in there with the insane Bluebuck! Congrats though :D
     
    • Agree Agree x 2
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