Experimental Universal Dummy Mod - discussion thread 1.2

Please read the description before using! The spiritual successor to 'Drivers, Passengers and Loads'

  1. NathanIndonesiaDKI

    NathanIndonesiaDKI
    Expand Collapse

    Joined:
    Jan 17, 2023
    Messages:
    26

    OH HELL NAH I WILL NEVER USE DUMMY MOD ANYMORE
    (MAKE SEATBELTS FOR BEHIND PASSENGERS BRO)
    --- Post updated ---
     

    Attached Files:

    • screenshot_2023-06-30_03-08-18.png
    #181 NathanIndonesiaDKI, Jun 29, 2023
    Last edited: Jun 29, 2023
  2. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,349
    There already are seatbelts for them, in a separate slot
     
  3. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    1,998
    Bro what the....
     
  4. NathanIndonesiaDKI

    NathanIndonesiaDKI
    Expand Collapse

    Joined:
    Jan 17, 2023
    Messages:
    26
    check it again you might be shocked to see this
     
  5. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,349
    Agent_Y updated Universal Dummy/Stuntman Driver & Passengers + Loads (Read description for instructions!) with a new update entry:

    Late hotfix for BeamNG 0.28 and 0.29

    Read the rest of this update entry...
     
    • Like Like x 1
  6. ro.onsurf

    ro.onsurf
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    134
    Me when if i order a pizza between 8 PM and 8:30 PM it's free
    screenshot_2023-07-12_15-35-49.png
     
    #186 ro.onsurf, Jul 12, 2023
    Last edited: Jul 12, 2023
  7. monke gaming

    monke gaming
    Expand Collapse

    Joined:
    Mar 26, 2022
    Messages:
    63
    you should add more accessories! maybe something like a top hat, baseball cap, maybe some jackets or shirts to the dummies!
     
  8. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,349
    Definitely planned for the future but currently no time for it
     
  9. _.ve1o

    _.ve1o
    Expand Collapse

    Joined:
    Aug 13, 2023
    Messages:
    2
    This mod is very nice but I don’t know if this has been discussed or not but, can I get an explanation on why the crash dummy camera shakes so much?
     
  10. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,349
    Because it points towards the direction where the dummy head is facing. It's like if you installed a real camera on a real dummy. Human eyes work differently, by focusing on a constant point instead, the normal driver camera "simulates" that by pointing in the direction where the front of the car is with some smoothing. It's not a good solution for a dummy because if it fell off the car you would see the back of the head or inside of the body.
     
    • Like Like x 2
  11. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    1,998
    Congrats on your beamng job
    Also can you make it compatible for trucks
     
  12. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,349
    Most truck mods are way too outdated to work with this sadly
     
  13. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    1,998
    Alright
    Can't u at least make it compatible with the t-series
     
  14. Blood-PawWerewolf

    Blood-PawWerewolf
    Expand Collapse

    Joined:
    Jan 18, 2016
    Messages:
    704
    I would love to see more adjustment values (since they can’t work on long vehicles like the fire truck mod. The farthest it can get is near the front wheels, which is no where near the front seats.

    and idk why i have to bring down the value greatly for the dummies to break on impact.
     
  15. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,349
    It is already
     
  16. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,349
    I was supposed to fix these in last update but I forgot, will fix in next one
     
  17. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    1,998
    Fr
    Didnt know
     
  18. _.ve1o

    _.ve1o
    Expand Collapse

    Joined:
    Aug 13, 2023
    Messages:
    2
    fair enough.
     
  19. Eistee_Martin

    Eistee_Martin
    Expand Collapse

    Joined:
    Sep 1, 2014
    Messages:
    11
    Hello Agent_Y,
    This is absolutely fantastic mod, and I have a question regarding it. I'm currently shooting a mafia movie using BeamNG and greenscreen. For some scenes, I need a character behind the wheel. How could I place my own character behind the wheel? Regards, Maddin
     
  20. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    1,998
    I have an idea
    How about you put human skins
    Woman for woman body and man for man body
    Is this possible?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice