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0.28 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 4, 2023.

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  1. hey_big

    hey_big
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    The Covet Type-L has the ZXi ECU but the Type-LS has the Stock ECU which is a bit weird to me because the Type-LS is supposed to be sport trim
     
    • Agree Agree x 1
  2. TheMinerBoy56

    TheMinerBoy56
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    Dec 19, 2020
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    Some more errors:
    4. The Hopper ZXT configs' acceleration information and top speed information is very inaccurate
    5. Many of the Moonhawk's configs have extremely similar performance statistics (Intentional?).
    6. In the description of the Hopper ZXT configs, it says that there is a "Locker" but it should actually say "locking rear differential".
     
    #642 TheMinerBoy56, May 3, 2023
    Last edited: May 5, 2023
  3. Anthony Pierson

    Anthony Pierson
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    Dec 31, 2018
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    1
    I think that minimum clutch duration needs to be changed, it is unrealistic. When performing an upshift, you must wait for the revs to drop to release the clutch for a smooth shift. But for a downshift, I clutch in, change gears, and quickly stab the throttle to the target rpm before releasing the clutch. The game incorrectly tells me I am damaging the gears and that I need to use the clutch, but in reality, it is hampering my ability to downshift. I'm sure this is meant to simulate the latency of actually changing gears using the shift knob, but in real life, you know when you have entered the next gear, so this doesn't happen irl.

    I just really don't like it when I perfectly downshift and the game punishes me for it. There should be an option to turn the minimum clutch duration off, or some other change that could fix the issue. Maybe it's because I'm using a controller and can't modulate the clutch very well, idk. And I can perform downshifts pretty quickly still, it just occasionally does this for what should be a perfectly valid action
     
    • Agree Agree x 3
    • Like Like x 2
  4. Doge_guy

    Doge_guy
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    Jul 13, 2021
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    198
     
  5. Covalence

    Covalence
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    Jul 3, 2021
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    Perhaps the game could complete the shift early if the rpm matches? When I rev match downshift like in 0.27 it plays the grinding sound (but with very little damage) and sometimes I have to wait slightly too long for upshifts to complete.
     
  6. woopoo

    woopoo
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    Sep 3, 2013
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    9
    Has there been any word about the "Drop player at camera" function and how it no longer retains the player vehicle's direction and movement speed? Will there be an alternate function to the current one which will behave like the old system?
     
  7. Doge_guy

    Doge_guy
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    Jul 13, 2021
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    198
    Sunburst trunk's inner trigger is little off the position; It's visible and functional from even outside.
    (To devs : You may spawn a sunburst and you think that there isn't any issues, but if you remove the rear license plate, you can see the trigger)
    Screenshot2023-05-05000133.jpg
    --EDIT--
    I have tested in Safe mode and it was working perfectly; So, I know it's a mod, but don't know what that mod is; Can you tell what that is?
    Bug : When pausing and unpausing the game, game do the slow motion kinda for some reason
    Screenshot2023-05-05014626.jpg Screenshot2023-05-05014654.jpg
     
  8. XJDan98

    XJDan98
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    Jan 19, 2021
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    82
    +1 on the rollback feature. Hate coming back to the game after a few weeks/months and having all of my favorite mods be broken. Really kills my interest in the game. So many people have suggested a rollback feature and I've seen dozens of threads and questions about it in the past, so why not just take the community friendly approach here and add it? Makes absolutely zero sense to me. Forced updates are almost never a good thing.
     
    • Like Like x 4
  9. I<3ChickenWings&V8

    I<3ChickenWings&V8
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    Aug 14, 2020
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    This, this, this!
     
  10. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This logic doesn't make sense to me, if you want to roll back to the old version because some mods broke, either the mods will get updated shortly so you will have to undo the rollback, or they will never get updated so you will be stuck in an old version forever...
     
  11. JowoHD

    JowoHD
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    Oct 27, 2016
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    1,166
    having traffic spawned seems to randomly break the interior muffling, it just stops being muffled completely randomly, you can ctrl + r to bring it back but there's no point as it'll undoubtedly break again in a few second. doesnt matter if vehicle pooling is on or off. so annoying

    (THIS WAS CAUSED BY A BUG WITH THE GAVRIL VERTEX MOD, SORRY DEVS)
     
    #651 JowoHD, May 5, 2023
    Last edited: May 16, 2023
    • Agree Agree x 1
  12. XJDan98

    XJDan98
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    I see your point, but the option to choose whether you want to update or not should at least be available. There’s never any guarantee that the mod(s) will be updated. Personally, my ideal version of the game was 0.24. Some of my favorite mods were in that version. I would’ve had no trouble keeping the game as-is, and while I enjoy some of the new features and improvements of the latest version and appreciate the work that goes into them, I simply had more fun with the game back then. I’m sure others have similar situations.

    My point is, for such a community driven game, adding such a simple feature seems like a no brainer. But I guess they’ll die on that hill.
     
  13. default0.0player

    default0.0player
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    No one is forcing no one to rollback, the logic is give players more choices and more choices never harm.
     
    • Like Like x 1
  14. Matt_890s

    Matt_890s
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    Aug 10, 2021
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    678
    This is a repost, but since it's still not fixed, I'll post it here anyway.

    screenshot_2023-03-14_21-54-35.png screenshot_2023-03-14_21-54-56.png
    One of the "quad rectangular lights" on the Roamer's roof basket is misaligned (the mid-right one). It only does this with the spare wheel attached so I suspect the beam connecting the wheel to that light is a bit too strong (or something like that, I could be wrong). Please fix this, thanks devs.
     
    • Like Like x 2
  15. r3eckon

    r3eckon
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    Jun 15, 2013
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    We wouldn't be stuck in an old version. Let's say the game keeps installs in different version folders. Launcher then allows us to select game version and user folder. We can then keep different userfolders for different modded installs seen in the launcher as sort of modpacks that load using a specific target game version. I think it's a pretty big feature for a sandbox game that's heavily modded. Makes it easy to go back to your old modded install or switch to the newest version to check out updates.
     
    • Like Like x 1
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    By "stuck" I meant that you would choose to remain in an old version despite the game being updated, I don't get why anyone would do this, no new mods would work on that version
     
  17. Sebq

    Sebq
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    Jul 13, 2022
    Messages:
    112
    Every ETK 800/K MPH gauges have KM/H scale that dosen't even match up lol
    Roamer trunklid clips with spoiler and bend trunk (without spoiler it still clips) and facelift tailgate have too powerfull gas struts
    D-Series Facelift and Facelift with console dashboard have temp gauge out of place
    And DCT Gearboxs show "N" instead "P"
     

    Attached Files:

    • screenshot_2023-04-23_11-39-43.png
    • screenshot_2023-05-06_10-59-16.png
    • screenshot_2023-05-06_10-59-11.png
    • screenshot_2023-05-06_10-56-56.png
    • screenshot_2023-04-27_20-35-19.png
  18. r3eckon

    r3eckon
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    595
    It's not about new mods, you would have a working install as a backup in case the update breaks stuff. I would do it because version 0.27 had working beamstate loading for most cars which for my mod is more important than opening doors. I don't know how long it'll take to get fixed so if I could launch 0.27 that wouldn't be a worry. As a player if a new update breaks your mods you can play the last version that had your mods working until everything is fixed, assuming userfolder data isn't migrated and mods don't automatically update on that version.
     
    • Like Like x 1
  19. XJDan98

    XJDan98
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    Jan 19, 2021
    Messages:
    82
    This!
     
  20. Javascript_

    Javascript_
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    Joined:
    Sep 23, 2021
    Messages:
    101
    this issue with etk 800 gauges in 0.28.1 EDIT: it appears only when spawned the car while your game is paused, sometimes it appears in parts selector when a part is highlighted
    upload_2023-5-7_11-1-27.png
    upload_2023-5-7_11-1-49.png using vulkan safe mode and cleared cache
    Edit: ttSport front bumper does not have foglights
    upload_2023-5-7_13-8-9.png
    Edit2: ETK 800 and Bolide configs have white EU plates on their screenshots, and some of them does not. It is a common issue for every vehicle. And for the Scintilla, some of the license plates are either EU or US.
    upload_2023-5-8_15-50-16.png
    upload_2023-5-8_15-52-22.png
    FCV, Piccolina (which uses an old Italy license plate), LeGran, Bluebuck, and Roamer use EU or US license plates with generated IDs in their default preview. Bolide and Wigeon uses a license plate with the text "BEAMNG". Other vehicles both default and config previews together are just like the Scintilla configs; some of them use no license plate or either EU or US license plates.
     
    #660 Javascript_, May 7, 2023
    Last edited: May 8, 2023
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