my painted asphalt acts like mud

Discussion in 'World Editor' started by Petrifiedeye, Apr 3, 2023.

  1. Petrifiedeye

    Petrifiedeye
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    Joined:
    Dec 18, 2020
    Messages:
    3
    upload_2023-4-2_23-48-40.png upload_2023-4-2_23-48-40.png
    --- Post updated ---
    i took the forestry are in ECUSA an put asphalt down an now its acting like mud
    --- Post updated ---
    i took the forestry are in ECUSA an put asphalt down an now its acting like mud
     
  2. el_ferrito

    el_ferrito
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    Joined:
    Sep 30, 2020
    Messages:
    510
    I can't see the images as they're too small on my phone, so forgive me if I've missed something on these.

    2 main reasons for this behaviour.

    1. You're placing decals without painting the terrain type. You need to paint asphalt terrain underneath it. The road decals just dictate how it looks.

    2. You're painting asphalt, but somehow that asphalt terrain type has been set to mud physics. This is either because you made a new one, or changed the existing one. In either case you need to change the groundmodel parameter in the terrain.json file. This should be asphalt (not asphalt prepped). Once you have this fixed it should work.
     
  3. MoeMaps

    MoeMaps
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    Joined:
    Feb 16, 2021
    Messages:
    14
    delete image: theTerrain2.ter.depth in the directory. Or drag to desktop and test. You will have to manually add depth with groundmodels
     
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