I am using a custom cubemap to render fake trees in the reflection of this road. The problem is that, when I launch the map, this cubemap is not visible until I do something to "update" the mesh. For example, hiding it in the scene tree and making it visible again. Does anyone have a solution to this? Perhaps a lua file which updates this mesh in some way? I don't have any experience in programming. before and after: (the cubemapped road is darker) it should be noted that I don't experience this problem with the default cubemaps, but I don't see any reason why I am experiencing this issue with a custom one.
kind of solved, but jank ass solution nonetheless. I got a lua file working which manually sets the level reflection when the map starts loading in.