Custom cubemap not appearing until mesh is refreshed

Discussion in 'Content Creation' started by Techeyy, Feb 5, 2023.

  1. Techeyy

    Techeyy
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    Joined:
    May 5, 2022
    Messages:
    36
    I am using a custom cubemap to render fake trees in the reflection of this road.

    The problem is that, when I launch the map, this cubemap is not visible until I do something to "update" the mesh. For example, hiding it in the scene tree and making it visible again.

    Does anyone have a solution to this? Perhaps a lua file which updates this mesh in some way? I don't have any experience in programming.

    before and after: (the cubemapped road is darker)
    DesktopScreenshot20230204-19025829.png DesktopScreenshot20230204-19030583.png
    it should be noted that I don't experience this problem with the default cubemaps, but I don't see any reason why I am experiencing this issue with a custom one.
     
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  2. danielscott082996

    danielscott082996
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    Mar 28, 2021
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    84
    Bump, I'd like to learn more about this myself.
     
  3. Techeyy

    Techeyy
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    Joined:
    May 5, 2022
    Messages:
    36
    kind of solved, but jank ass solution nonetheless. I got a lua file working which manually sets the level reflection when the map starts loading in.
     
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