Is it possible to use the traffic system's vehicle pooling system without the traffic system? That is, "enabling" and "disabling" specific vehicles without completely unloading them so that they can be re-enabled without freezing, and in the meantime disabling or reducing their physics calculations?
Well, found it myself by looking though the lua flowgraph implementation: Code: vehicle:setActive(0|1) and Code: onVehicleActiveChanged(id, active) to listen to changes. Not quite sure why there is no function vehicle:isActive() but I guess with the listener function you can create your own lookup.