I originally contacted tdev about this via Discord, and I was told to post this here so here goes. I'm not typically active on the forums, so I apologize if I sound insane. Where do I begin? This is the Contender, it was at one point an Automation car, but it has had so much done to it via Jbeam and Blender that it might as well be a standalone mod at this point. It has one big feature, a dual motor hybrid system that USED TO function perfectly. To explain this in as simple way as possible, BeamNG doesn't support hybrid systems yet, so it uses two engine jbeams, the one for the main engine that drives the drivetrain, and an electric motor that connects to a jbeamed invisible physcial flywheel that bypasses the transmission and directly connects to the drivetrain. It uses custom lua to be able to go in reverse, and you can drive the car on electric power alone if you keep the engine off, and then by starting the gas engine via the ignition it uses both engines. (Check the videos I sent here, it's much easier to understand if you just see it) It used to function perfectly, but as of the last major update, the speedometer is no longer accurate. It seems to be reading the data from the hybrid system instead of the main engine, and as a result the car says its doing like 30 miles an hour when its doing 70. It also seems to have busted the ABS system, as it no longer works even though the light flashes. Now I don't exactly know how beam does anti-lock brakes, but I'm guessing its tied to wheelspeed as well because the car locks super easily when it used to work perfectly before. I'm willing to provide the files if needed, although it's part of a larger project that I'd rather not have leak before it's done. So yeah, if anyone has any idea what went wrong, let me know.
This is a game bug in the new update, it will be fixed in 0.28, there is literally no way to bypass it at all sadly
Hey, I'm afraid without posting the files, there's not much I can do for you here, you can also send them in private if you prefer.
I believe it's the same bug as I already reported before as it is has the same cause, which is combining rotators and normal wheels. You already replied in the 0.27 thread that it is fixed for a future update.
Yeah, I'm trying to send you the mod via the Start a Conversation function, but unfortunately I can't seem to attach files or send a google drive link.
The recent hotfix fixed the anti-lock-brakes on my car, but the speedometer now reads insanely high speeds instead of insanely low ones. Is there a way I can fix this? Perhaps I can make the speedo use airspeed instead? I don't know how to do that. --- Post updated --- Here's a video showing the issue
WE FIXED IT! Turns out I had to find the rotator jbeam and put in {"speedo":false} and it now reads the correct wheels and ignores the rotators! This fixed all the cars problems. Thanks for your help everyone!