So, I'm working on LHD converting the 3 wheelers, the almighty Wigeon and Pigeon. I'm stuck at a point where it's hard for me to figure out why I'm having trouble and how to fix it. Since I do not want the steering wheel on the left-hand side with the steering components on the right I am mirroring the suspension setup. Mirroring the meshes, renaming them and having them show up was pretty straightforward; when I started mirroring the nodes and beams problems arose, though. The suspension works fine, nodes, beams and coltris are where they should be and the car works 100% fine, so the beam structure is good. I did it by changing coordinates from negative to positive and vice versa on the jbeam sections i mirrored. In-game debug beams and triangles visualization is 100% alright. The only problem is, the steeringrod does not show up. Console spits out a VY node error, which by my understanding means there are either too few nodes to map the mesh to, or that the nodes are too close. Either approach works, but... I have to move the nodes very far away to make it show up, so much that the steering setup visibly warps and does not work like intended anymore. The alternative is to add a node but it is a delicate area and things are moving, it's not easy like adding a node to a flat surface that does nothing and I'm a noob at editing jbeams to that extent. What I really can't get my head around is why the vanilla car does not have the same issue and the steeringrod shows up just fine, with exactly the same amount of nodes and in the exact same positions as mine, just mirrored. Has anyone got any kind of input on what to try, or about why I am experiencing this? Thanks in advance Edit: it ain't stupid if it works, usually, but the way I kind of temporarely solved this actually sort of works (to an extent) but still very much manages to be stupid. I've moved a node from one group to another. Everything works fine, of course the rod now renders but still warps while turning yet this time it's not too bad, one may not notice if not clearly paying attention, so as a temporary fix is okay-ish but again, if anyone has any input on the matter it's very much welcome as I would like to have things work properly. Attaching picture of the warping and the .zip file in case anyone has time to waste.
Maybe the asymmetrical wheel hub is causing issues. To fix this you would have to make a custom mirrored front wheel I guess.
Hmmmm... I don't actually remember if I did anything in particular in that area, besides have the mesh rotated by 180 degrees in the jbeam file like it's done for all vanilla cars. As far as I remember the wheel jbeam structure is symmetrical so it shouldn't be that, but I'll take a closer look if the hub has some crytical parts that I overlooked and then report Edit: I took a look at what I did. I had done a mirrored mesh for the hub and the nodes that are involved in the spindle are flipped just like the others. Actually I don't think this is a source of problems because theoretically if I messed this part of the jbeam the car would probably tend to steer to one side on its own... But thank you anyway, it was a good thing to re-inspect this part