Adding groundcover to static mesh used as terrain / convert static mesh into terrain?

Discussion in 'Content Creation' started by stuffi3000, Feb 6, 2022.

  1. stuffi3000

    stuffi3000
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    Joined:
    Feb 6, 2022
    Messages:
    47
    Hello everyone!

    I've been trying my way at the World Editor for a few months and I'm slowly but steadily advancing in creating my map. It's based on a real life rally track for a rally taking place not very far from me.

    Anyways, I'm trying to add some grass to my terrain in order to make it look better. Problem is that my terrain is a 3D object originally exported from Race Track Builder on the basis of Google and data from a local WMS server. I switched to BeamNG beause I found it to be more suitable for what I wanted to archieve. So, through Blender I got the terrain, roads and other side objects working in BeamNG (though some still have no collision, that's a problem for later).
    Can I somehow apply groudcover to my terrain mesh? Or can I convert my terrain mesh into a terrain? I've tried exporting a heightmap of my 3D model through Blender but it was pretty unprecise...

    Thanks in advance,
    Stuffi
     
  2. Shadow_Clan1965

    Shadow_Clan1965
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    Joined:
    Aug 25, 2018
    Messages:
    103
    Did you ever find out a solution to this?
     
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