Im trying to make bed stacks for the pigeon, so far i have the pipes showing up in game but they are orange, if you look at the end of the pipe it is invisible, and I dont know how to move the point where the exhaust exits. Any help would be awesome!
Is your exhaust jbeamed? You need a node at the end of the exhaust and copy the text which is written on the old exhaust exit. Something like is:exhaust iirc
I Just started with the exhaust jbeam from the original pigeon folder and added my mesh to it and renamed the slots, thats about as far as ive gotten it. I also just started doing things like this about 3 weeks ago so im really new, how do I find the location of the node in blender once i place it? and does the nodehave to Physically attach to the pipe itself?
Thats where Im thrown off lol. how do I know which node is which? Is there a program that writes out a new jbeam? Ive been modifying the original Jbeam so when it comes to the node position Im pretty lost.. kinda
And Ctrl + b for nodes Best is you look trough the trackpads custom car tutorial on the modding for dummies discord, there is everything very well explained of nodes and beams
is there a link for the discord server? --- Post updated --- Awesome thank you both. I just found the server im gonna do some digging
ok so Im starting to understand it but I'm still stuck here.. I started off by trying to apply this to the exhaust mod before trying the cube, I can not find this anywhere (location X,Y,Z that he is referring to). I started over with the cube and still can not find it. any point that I click on is Zeroed out. Is there something I'm missing, Knowledge wise, on blender?
Hey, so I understand the modeling and jbeam pretty well now. The only thing I'm having issues with is the texture. I released a mod last week where I joined half of an exhaust model with another. It works model and Jbeam wise, I made a texture in blender. The problem is I'm not sure how to get the texture to work in game. I don't have a .dds (cant figure out how to get one), .png, or materials folder. I've tried to go by tutorials and videos I just cant figure out how to apply it to the exhaust. If I try to unwrap the model in blender it will not unwrap, and im not sure how to get a .dss or .png file for it