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Adding props to a timetrail.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by DamienDutch, Dec 19, 2022.

  1. DamienDutch

    DamienDutch
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    Joined:
    Feb 9, 2016
    Messages:
    422
    Im aware of that these files are called .prefab
    But i have no clue where to make one for the timetrail im making.
    Does anyone know how to add/make these?
     
  2. Gamergull

    Gamergull
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    BeamNG Team

    Joined:
    Jun 3, 2018
    Messages:
    460
    Here is one way it can be done.

    1. Select the objects that you want (you can hold down Shift or Ctrl to multi-select in the scenetree list), right-click, and select Put Into New Group
    prefab-help-1.jpg

    2. Right-click on this new group, and select Pack Prefab
    prefab-help-2.jpg

    3. Give it a file name, and save it
    prefab-help-3.jpg

    4. If done correctly, you will now see a package icon, and you will see the file wherever you saved it. If you want to update the prefab, right-click on it and select Unpack Prefab. After that, right-click on it and select Pack Prefab, and it will automatically update the saved file.
    prefab-help-4.jpg

    Afterword: I recommended putting the things into a group in Step 1, because when you do it this way, it sets the origin point as 0, 0, 0. If I recall correctly, this places it properly when the time trial is loaded.
     
    • Like Like x 3
  3. DamienDutch

    DamienDutch
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    Joined:
    Feb 9, 2016
    Messages:
    422
    Thank you! Ill try this out ASAP :D
     
  4. DamienDutch

    DamienDutch
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    Feb 9, 2016
    Messages:
    422
    Thanks! This worked great.
     
  5. Leo Zieger

    Leo Zieger
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    Joined:
    Jan 12, 2023
    Messages:
    828
    Unfortunately I´m too dumb to even get step 1 right: I don´t know where and how to find the objects. I´d like to have concrete barriers and directional arrows, but where/how to I find them? Are they present in every map? For instance I only found police barriers in "Italy" map. Could you please help me, also with the correct name of things useful to create advanced time-trials? The prefabs can only be handled if I name this as a mission, or do they work also in the Race Path Editor?
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,434
    They are the props in vehicle selector that you spawn manually
     
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