Sorry for the lack of progress updates recently, I'm really busy irl and no clue if they will ever get back to being as frequent as they used to be. Anyway here is progress update 11: Added factory sport parts for sport configs. Previously only the low end muscle car ones had dedicated parts, now all trims do. Low end sport parts are a custom front bumper with vents and lip and a spoiler. High end include a longer lip, bigger spoiler, hood scoop, diffuser and widebody kit. High end muscle car has the same body kit, a hood cowl, side pipes, the old spoiler that already existed before and a special stripes livery. Images included below. Extreme widebody kit also added, currently unused due to lack of wide enough wheels/axles for it. Added a crash test cart config because it was easy to make. Features a low revving electric motor, reinforced front fascia mount, no steering, fake headlights and grille, and much increased weight of all pieces. Added a hot rod for the same reason basically, has custom chopped front end parts. Added a config based on the Bad Guys movie, not an exact recreation but fairly close, it has some new custom parts on the front. Added config based on a Chevrolet Camaro I made in Need for Speed Carbon as a kid and won the game with it (beating the last boss was sheer luck with such a low end car despite it being max tuned pretty much). Still not an exact recreation because I don't have that game anymore so I just recreated it from memory. It just screams "old muscle car tuned for street racing in the early 2000s and looks nothing like the original" lol. You might have seen a very unfinished version of it in one of CrashBoomPunk's car jump videos. And that's it for this update, other than some small bits and pieces again. With all the factory configs (aside from limited editions like electric, fuel economy oriented and homologation stuff, maybe also towing package) finally done, I can hopefully progress faster through the todo list as the remaining points on it will require less work and many configs will reuse many stock parts. Also I have plans for a demo release but I won't tell any details yet.
Did you use normal stickers to implement stickers on your car? It looks three-dimensional. I think you should give it a different shine than Lego bricks. After all, plastic and stickers are different. By the way, will it float?
A config based on the Bad Guys movie? Was not expecting that (In a great way). But anyways it looks fantastic.
Yes I use normals, they do have a different shine too but it's hard to notice, nothing I can do about it though with the stickers being colorable which means the chosen colors mostly affect the roughness of both so with some colors it's more noticable and with others less. It won't float, it sinks very fast actually, making it float would be super complex and potentially very laggy.
No it's way harder, you need to make enclosed structures with triangles and give pressure groups to them, enclosed structures with most pieces being flat would be very hard to make
Because the logo is copyrighted and because most pieces have messy UV maps due to me not caring about it back when I modelled them many months ago
On the first post there is a list of things that need to be done before release, but a demo version will be released earlier