Maybe a scenario where you’re in the asphalt rally Bolide doing a time trial, but a truck has dropped some chairs on the road ahead! Watch out! The scenario starts like a normal road rally, but then you get a message about chairs on the road, and you have to dodge them while still trying to get a good time.
Yep, the mod will be available on the repository. The release is going to happen in a few weeks --- Post updated --- Amazing idea! Note taken! --- Post updated --- The map is available as Early Access on my Ko-fi, however it closes when the release happens --- Post updated --- @bussin.buses
Some fresh pictures If you want to relax and just enjoy a peaceful, detailed map: Isola Rocciosa is waiting for you!
it looks awesome! is there any way you design your maps? I would like to make one someday but I can't really get any cool idea
Hello! Designing a map can be done in different ways. First: I generate a terrain with a program, then I import it and so on... Second: I use an official map to make a reworked version of it Third: I use my map's base to create a new map. The idea could be anything from suggestion to something I saw on internet or whatever. You can use this tutorial: It is very helpful
One of the signs is hanging a little in the air, and the pebbles feel like dirt And also there are no Italian numbers on the map by default Thank you for a wonderful map!
This is quite offtopic but, now that you're done with this map (great map btw), could you please work a bit more on rcusa, like adding destructible signs etc.?
I love small compact maps like this! If there was one thing I would add, it would be some tunnels or hidden roads, which would add some more depth and fun to the map.
My favorite map by far. It's all just so perfect. SO high quality. I can tell so much time and development went into it. I've played a few missions pretty smoothly, all AI has worked well for me. This makes a good chase map, also. All textures have worked for me. Only thing I ran into is that the dirt in front of the Civetta statue has some type of invisible barrier or something that I ran into and got stuck on a couple times. (BTW, up-scaling a pillar to make a platform is pretty crafty, I admire the ingenuity)