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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Jackets64

    Jackets64
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    You need to change the intake runners and stop them from crossing through eachother.
     
  2. Angry_Bird

    Angry_Bird
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    I'm sure they did NOT run into each other, the downpipes and the icpipes did not run into each other, could be the perspective of the picture. Icpipes are above the downpipes.
    screenshot_2022-11-30_20-48-24.png
     
  3. CaptainZoll

    CaptainZoll
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    you need to get rid of the lower runners, and offset the 3 top runners on one side to fit in the gaps, like so:
    upload_2022-12-1_12-52-51.png upload_2022-12-1_12-54-8.png
     
  4. Jackets64

    Jackets64
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    I was talking about this, but I realize now that you just mirrored the V6 manifold to the other side. You’d have to make a new intake manifold completely to do it right I suppose.
     

    Attached Files:

    • 9CF953DE-E7DA-4E95-9FEA-E9DE500ECF3F.jpeg
  5. Angry_Bird

    Angry_Bird
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    Ok will look into it, thankfully I made the two manifolds separate so modifications would be much easier.
    --- Post updated ---
    Ye I fixed the intake runners' position although they would be a bit asymmetrical.
    screenshot_2022-11-30_21-22-37.png

    Tbh I feel like BeamNG vanilla models is lacking dual intake manifold options for many Vee engines like the V6s and V8s especially.
     
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  6. MysteryManGER

    MysteryManGER
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    ...still waiting for some action ...but no cars in sight right now. :(
     

    Attached Files:

    • screenshot_2022-12-01_17-06-06.jpg
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  7. Jackets64

    Jackets64
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    To be fair BeamNG is lacking intake manifold options almost completely on V engines, with many of them being built into the engine block model (Barstow, Moonhawk, Legran/Wendover, Gavril SOHC). If I remember correctly, the only V motor that would allow for proper aftermarket manifolds being the Bastion and the Late model Pessima. The ones that do have separate manifold models only have one option.
     
    • Agree Agree x 1
  8. Angry_Bird

    Angry_Bird
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    Fusing too many critical parts into one is never a good idea especially when you need to fix the minor flaws.
     
  9. The Shotty

    The Shotty
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    upload_2022-12-1_23-4-38.png upload_2022-12-1_23-4-56.png upload_2022-12-1_23-5-15.png
    Current progress for now
     
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  10. Jackets64

    Jackets64
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    • Agree Agree x 3
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  11. DrowsySam

    DrowsySam
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  12. Angry_Bird

    Angry_Bird
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    screenshot_2022-12-02_01-43-03.png

    Twincharging comin' up!
     
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  13. bussin.buses

    bussin.buses
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    Awesome! Really awesome!
     
  14. Angry_Bird

    Angry_Bird
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    ETK LT2 is under a remaster! @TunerFromHell

    20221204_131240.jpg

    Finished TT and Diesel parts (reusing most gasoline parts aside the fuel system components cuz I am both lazy and wanting to increase airflow), will feature reverse intercooler piping!

    etkpushrodremaster.jpg
     
    #32014 Angry_Bird, Dec 4, 2022
    Last edited: Dec 4, 2022
    • Like Like x 4
  15. MysteryManGER

    MysteryManGER
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    Animated objects...here we go...



    Scratch made ferris wheel. 2 days of work, 33 animated objects in one DAE-file, PBR textures. Funfair is coming to BeamNG :)
     
    • Like Like x 10
    • Agree Agree x 1
  16. Angry_Bird

    Angry_Bird
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    Very FUN mod! =)
     
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  17. SubaruPenguin

    SubaruPenguin
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    Agreed
     
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  18. Angry_Bird

    Angry_Bird
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    Replying to that post, it will also incorporate engine bay that can fit also @Milendur 's and @Bekwennn:) 's ETK body mods' engine bays as well. I'm now working on incorporating it as interchangable with @OverPower 's ETK 1300 engine bay as well.

    Twincharging may appear in the near future.
     
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  19. Angry_Bird

    Angry_Bird
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    HEAVILY WIP (Having texture/material issues about the intake manifold especially, can be remedied with spawning a bolide turbo), will fix the engine bay issues hopefully

    screenshot_2022-12-04_22-27-29.png screenshot_2022-12-04_22-28-56.png
    --- Post updated ---
    Fixed the texture issue on the manifold and the engine bay, turns out I was just being r3t4rd3d on not deleting the old materials.json or the base texture blender names. Will release in this week. I would not make the configs for the ETK 1300 or the other ETK body mods but I made sure that the parts would be compatible.
     
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  20. Angry_Bird

    Angry_Bird
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    Alright now fixed the materials and textures, here are the pics now with fixed engine bay (compatible with ETK1300 and ETK body mods)!
    screenshot_2022-12-05_13-50-41.png screenshot_2022-12-05_13-52-04.png screenshot_2022-12-05_13-53-14.png screenshot_2022-12-05_14-01-06.png
     
    • Like Like x 2
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