WIP Beta released Maluch Remastered 1.6

Discussion in 'Land' started by AdamPLGames, May 2, 2021.

  1. supra107

    supra107
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    It's like Poe's law but for extreme stupidity rather than extreme views I guess. :D
    https://en.wikipedia.org/wiki/Poe's_law
     
  2. carqw

    carqw
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    I found a bug where my configs (before the giannini configs update) would not start after i shut down the engine. It has the beater starter but when i changed it to the stock starter using the same config it still doesn't start. The engine has a repeating starting sound that goes on forever. I don't know why but ONLY happens on some mod maps like the Nordschleife or Arashiyama touge.

    I'm on 0.26.2 and i have only updated the mod a week ago.
     
  3. Agent_Y

    Agent_Y
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    Probably map issue, not this mod, the starter has realistic torque so idk why it wouldn't start, maybe the altitude of those maps breaks things somehow
     
  4. PaiDoNikolas

    PaiDoNikolas
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    Is the most up-to-date version on page 1 or is there a newer one to download from the Beta version?
     
  5. Agent_Y

    Agent_Y
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    Main page is the newest (1.6 hotfix), 2.0 is not out yet and won't be for a long time
     
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  6. CaptainNoobacus

    CaptainNoobacus
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    also regarding the starter, on my end. I have to press "V" twice for it to start. is it meant to be like that? (the first time I press it, it runs the starter and the engine to an rpm lower then the actual idle)
     
  7. Agent_Y

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    Some people are having this issue and others not, I have absolutely no idea why that's a thing and what could be causing it to happen only for some people
     
  8. CaptainNoobacus

    CaptainNoobacus
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    I honestly kinda like it. gives it more of jalopy vibe to it.
     
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  9. STEVIE_G4M1NG_YT

    STEVIE_G4M1NG_YT
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    I've encountered it when making an engine less powerful but that was a while ago so I can't remember how I fixed it. It only happens on certain engines which is why it happens "only for some people", because everyone is choosing different configs with different engines
     
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  10. Agent_Y

    Agent_Y
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    You think I didn't test all the different engine combinations that appear in default configs? It still never happened to me in this update and since the previous one stuff like that has been fixed
     
  11. Jasiek22

    Jasiek22
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    Very good update, especially love the new engine management. upload_2022-11-26_22-33-49.png
     
    • Agree Agree x 2
    • Like Like x 1
  12. farfoc

    farfoc
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    upload_2022-12-1_11-48-33.png AAAAA WTH IS THIIIISS AAAAAAAAAAAAAAAHAH AAAAAAAAAAAA!!!!!!
    --- Post updated ---
    upload_2022-12-1_11-49-11.png
     
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    • Agree Agree x 1
  13. Blue Bird Gaming

    Blue Bird Gaming
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  14. Jimmy_James

    Jimmy_James
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  15. Shelbyiris

    Shelbyiris
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    the tow hitches don't really function like other cars, you can't press L to couple a trailer, and when you nodegrab it, the lights on the trailer don't work. which is a shame because i really wanted to use this nugget for virtual caravaning
     
  16. Agent_Y

    Agent_Y
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    You must have some conflicting mod because for me and AdamPLG the tow hitch works, as shown in countless screenshots of the car pulling the N250 and N126 trailers
     
    • Agree Agree x 3
  17. Shelbyiris

    Shelbyiris
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    welp, guess im going to have to turn off and on 441 mods one by one
    this should be fun
    --- Post updated ---
    as of now im pretty sure theres a mod thats screwing with my L to couple keybind.
    --- Post updated ---
    found out why the keybind was not working. turns out the same key that is used to couple/decouple trailers is used by the Fiat to turn on the interior light (does it even have one or is that a leftover from the og maluch mod) upload_2022-12-3_18-44-51.png
     
  18. Agent_Y

    Agent_Y
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    I changed the binding in 1.6 so idk why it didn't update for you (unless I forgot)
    EDIT: Forgot to change it after all oof
     
  19. AdamPLGames

    AdamPLGames
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    fixed please re download
     
  20. WhirlwindChasing

    WhirlwindChasing
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    I have this problem where after respawning the car a few times, the engine over-revs and only slowly lets me accelerate and only seems to stop doing it when I spawn it in again. I'm still pretty new so I'm not sure if this is the mod or just something I'm doing wrong in the game.
     
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