Even if we only get half the vehicle content teased so far it probably will be the most in a single update, and it should be in a 3 month cycle no less... I wonder what the workflow was that allowed that and if we can expect such large amounts of content in updates going foward.
I really hope career mode has a series of "find the lost business mascot" missions... Imagine having to hunt down Rex-y or a 15ft tall lobster and bring them back home safely
Assuming it is a new map, I guess the one good thing about another American desert setting is that it can be big enough to make refueling a relevant game mechanic while being fairly light on resources and still having a decent mix of on- and off-road gameplay options... one way I could see it being an unforeseen innovation is if it features multiple natural environments in one map, something that hasn't really been done at scale yet and would be an interesting experiment. If I were the BeamNG devs, I would probably do this as a unification of Industrial and Derby Arenas with a lot of new terrain and content thrown in, the benefit being that now there's one huge map to represent Texas.
You mean ECUSA is modelled after Maine, which is known for lobsters? Idk. --- Post updated --- That's a great idea! Hunting down Rexy in the new map using the new Prerunner would look macho!
I mean, I see the buildings, the houses, the shops and the characteristic church in the middle of the town of the ECUSA map and they all look fairly normal, like the working middle class Americans have built them. That's why I said "apple pie", because there's a phrase created after this class: the "apple pie American". But it may only be the feel that part of the map gives me. But on the other hand, there are also many fishermen's huts near the shore, so yeah, maybe the ECUSA is modelled after Maine, after all!
Hadn't even noticed that, tbh. We learn as we live! --- Post updated --- Yeah, I probably hadn't checked the map menu!
Diversity doesn't mean anything if the map is not played enough, All US maps are really good and diverse in their own sense, Italy lacks some of this diversity and is not played as much (but still played by a lot of players, just not as much).
You cant offroad in rural italy beside from some dirt roads which almost every non offroad road legal vehicle can master at ease. Yes. Some maps like italy really lack diversity.
I'm jumping back in after a while here, so please excuse some bumped posts. I'm really very excited and confused about the new tube-frame offroader(s)? That fire engine has my full attention - I've saw lot of people talking about how it looks like an ETK based on styling, and how it might be a Jargl based on its resemblance to certain Swedish vehicles, but I do want to point out that the Land Rover 101 also existed, and was available as both a 4x4 and 6x6: Kudos to the users who pointed out the RHD windshield wipers/instrument cluster and the 6x6 configuration - I hadn't noticed those. It's been great to see new rocks going in. I'm hoping that that's an update to the props and not just map assets. Speaking of new maps, this fuel station has been something that's really grabbed my interest, and not just because of the colour scheme and branding. (As an aside, I really do love Rexy, but does anyone else think he looks a little too glossy and shiny? It could just be the LOD, or the WIP, but he doesn't really seem to be lit the same way as the other objects in this scene. I feel like anything left standing outdoors in this hot, dry environment for any length of time wouldn't stay glossy for long under the beating of the sun) This does bring up an interesting point - not only due to the spacing of the pumps, but the height of the canopy/awning, this looks almost like a fuel station designed with heavy commercial vehicles in mind. The sudden appearance of a new fuel station brand makes more sense in that context (It still bothers me that we haven't got a truckstop on any map), but the building and parking lot that appeared in the concept art look a little small for the purpose. Now this - this is really exciting. That is definitely some form of towing lift, which has HUGE implications for tow trucks in the game, and the first real sign in quite some time that the dev team is actively working on ropables. If they can get that system working, then D-series and T-series tow trucks both become possible.