Released 2016-2022 Bugatti Chiron (Update V1.35 Released!)

Discussion in 'Land' started by Inn0centJok3r, Nov 6, 2022.

  1. SimulatorAdventures

    SimulatorAdventures
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    Awesome mod, everything is really detailed and the car drives pretty well! I found the 300+ super sport hard to drive at top speed but it probably is difficult in real life too lol.
     
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  2. SmokeyDokey

    SmokeyDokey
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    Great vid and great driving there! I personally couldn't get it above 270 without dying. You've got yourself a new subscriber.
     
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  3. ryanisstigg

    ryanisstigg
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    Love the engine sound, love the drivemodes, love how organic the car feels. I'm not one to like supercars, but this is one of my new favorites!
     
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  4. Inn0centJok3r

    Inn0centJok3r
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    If i do that, then that’s years ahead still
    --- Post updated ---
    I also just saw this, the car seems to be quite hard to control after it crosses this 475km/h bump, seems like the tires aren’t liking this at all. I tested the car on gridmap and it was perfectly controllable, I guess steering input makes it very twitchy once it crossed that line. That’s quite frustrating as I spent quite a while tuning the tires to have this rolling resistance bump to a lesser extend. I can’t really get rid of it either as increasing the resistance to expansion makes the tires super stiff at that speed, causing the ride to get bumpy. I‘ll have to see what suspension tuning can get us there
     
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  5. dumpling

    dumpling
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    Yep, I will do some tunning first too see how far it takes, but the tires might make an impact too
     
  6. Inn0centJok3r

    Inn0centJok3r
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    I also just saw this, the car seems to be quite hard to control after it crosses this 475km/h bump, seems like the tires aren’t lining this at all. I tested the car on gridmap and it was perfectly controllable, I guess steering input makes it very twitchy once it crossed that line. That’s quite frustrating as I spent quite a while tuning the tires to have this rolling resistance bump to a lesser extend. I can’t really get rid of it either as increasing the resistance to expansion makes the tires super stiff at that speed, causing
    the tires definitely cause a lot of handling issues. I just don’t really know what parameters do what really apart from the main ones like expansion and friction coefs. There sadly is absolutely 0 documentation on this on the wiki as well. Maybe sticking on scintilla wheels can allow us to see how far this is a tire issue
     
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  7. AbdullahBemath27

    AbdullahBemath27
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    I changed the front diff tuning to the following:

    power: 10%
    coast: 0%
    preload: 80 N/m

    and it's perfectly stable now.

    Here's a video:


    The straight here is really bumpy, hence some bouncing around, but no steering input was needed to keep it straight. The steering inputs seen in video are just from FFB.
     
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  8. Inn0centJok3r

    Inn0centJok3r
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    Oh damn, thanks! I‘ll take a look at how it changes the driving!
     
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  9. dumpling

    dumpling
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    I have made "solid" adjustments to the base Chiron suspension. There's a lot of factors that contribute to the car's handling and I think tuning the suspension wouldn't be enough. The differential and tires also play a key role here.
     
  10. Inn0centJok3r

    Inn0centJok3r
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    Have you tried your suspension setup with the diff settings posted above?
     
  11. dumpling

    dumpling
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    Yep, it is indeed more stable. The tires provide almost minimal grip on high speeds though, and the suspension barely reacts to the slips. I will stiffen the suspension more and try to make it more responsive.
     
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  12. TroLLeX_

    TroLLeX_
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    If you would have fully read my comment then you would have got that i wasnt talking about realism. I say that this mods car has to much power for it to handle. OP cant recreate all the tech thats included in the real supercar, neither can you or me. So this mod only looks like a chiron, but it isnt on the inside. Therefore giving it so much power results in it being wonky and unstable - because it simply doesnt have the tech/code to fully handle that. Id say its handling is good so far, but it has to much power.

    To make it driveable for all those who cant drive high hp cars. Which should be the most of the beamng players
     
  13. dumpling

    dumpling
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    It is also okay for me to do some changes to the tires? I will borrow my codes from the Huayra since it's tires grip very well, even on speeds above 200 MPH
     
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  14. SmokeyDokey

    SmokeyDokey
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    That's a skill issue. If someone can't handle it, they can down the power. However, it should stay at its realistic amount of power for us who can.
     
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  15. LucasBE

    LucasBE
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    :confused:

    I'm trying to understand your point, but the only thing you bring up is "it doesn't have the tech/code to handle like a chiron"

    I'm sorry but that's just not true and it also makes no sense
     
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  16. dumpling

    dumpling
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    Decreasing the power should not happen in my opinion. The suspension is still being tuned and there are also many other things that can be tuned to improve handeling. If Bugatti can manage to do it, then it's not impossible.
     
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  17. Agent_Y

    Agent_Y
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    You sound like you have no idea how cars work, do you really think the real Chiron has some "magic" engineering solutions to make it handle better???
     
  18. TroLLeX_

    TroLLeX_
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    That i really have to explain to you guys here that it simply isnt possible to recreate a whole rl car in a game..
    None of you have access to the blueprints of the bugatti. You cant recreate how its underlaying tech works simply because you dont have access to that, nor will it be possible within this game. What you guys do is that you recreate a rl car to your best abilities but it will never be like its real world counterpart. Hence if you give it so much power without the knowledge of how to actually have the car handle it, the car will not be stable. And this is, in my opinion, the problem with this mod - it got to much power for it handle
     
  19. LucasBE

    LucasBE
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    it's got the same amount of power as the real life one though, the realistic power figure being the real power figure. Problem might just be down to suspension alignment or tire data being off just a tad. I doubt it's down to there being "too much power" as it's literally the same amount as IRL.
     
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  20. SmokeyDokey

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    ...And so it becomes slower. Kinda takes away the point of it, it's made to be fast, and that it does. They'll figure out some way to make the car handle it, it may not be perfectly accurate, but taking away hp is a stupid move in my opinion. In the meantime, us who can handle it will continue with that and those who can't can lower the power.
     
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