I tried to change the dds files to png making and in the materials files and it still looks like this Its based off the d-series so i think the updated d series messed it up
Not necessarily, you have to change the names in the materials if the texture file itself doen't match the extension specified there, regardless if it's png or dds. And yes, you have to check all the materials files if the mod has more than one.
So, just go through the materials files and check if the name of the texture is matching the extension in the file? and if its not change it?
Yes. Then save the file, zip the "vehicles" folder, and move it to your mods folder. Don't forget to delete cache by deleting the "temp" folder.
i tried it but no luck probally just have to wait for the mod to be updated unless one of you all want to give it a shot the mod works the textures are just a mess heres the mod: https://www.beamng.com/threads/d-series-bigfoot-monster-truck.41014/
Yeah I tried it and it does have the missing textures n stuff. I tried looking into the files and messing around in there but there is like 3 different type of material files and couldn't get it to work. It may be the mod and have to wait for it to be updated or get someone else to try it. --- Post updated --- Also the mod is almost 4 years old but I'll try it again later.
This is not a universal tutorial for fixing all texture errors... Definitely won't work in this case.
For me I had to fix the path of the textures rather than the extensions. Just saying that could be the case too.
What you have done was a bump. This thread is quite old, and replying to it may serve no purpose and can harm the forum's visual clarity. If you have a question regarding this particular topic, opening a new thread may be a better choice. If you would like to express your opinions, using ratings is a more suitable option.