1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

are the devs caring less about crash physics now?

Discussion in 'General Discussion' started by plasticbodypanels, Oct 23, 2022.

  1. plasticbodypanels

    plasticbodypanels
    Expand Collapse

    Joined:
    Jul 12, 2019
    Messages:
    133
    (IM NOT SURE IF THIS IS THE RIGHT CATEGORY, IM NOT REALLY ACTIVE IN THE FORUMS)
    this is mostly just me sharing my pet peeves about the game lol - no shade to the devs

    so ive been playing beamng constantly recently, and ive really started to realise how unrealistically safe some of these cars are and how many spiking issues these cars have now? it seems to me the devs are starting to care less and less about the actual crash physics
    the updated covet seems to have one of the most realistic crash models, and it crumbles almost like an actual tin can - but the doors pop off way too easily and yeah lol thats not really realistic
    upload_2022-10-23_13-16-24.png
    you can notice it extremely often in crashes which impact one side if the car more, does no one else find it weird that the door's locks are stronger than the hinges..?
    upload_2022-10-23_13-18-4.png
    upload_2022-10-23_13-18-43.png
    also yeah thats weird
    and heres another example of the doors.. what??
    upload_2022-10-23_13-19-40.png

    the grand marshall seems to be one of the safest cars in the game whereas with the weight, size and other factors it really shouldn't be
    this is a 60mph impact on the passengers side... does no one else see whats wrong here
    upload_2022-10-23_13-20-48.png
    in rollovers the roof barely moves or gets damaged, and if it gets rear ended the passenger compartment stays intact almost 100% of the time

    example of a real crown vic esque sedan being rear ended
    upload_2022-10-23_13-24-23.png
    and in game, i simulated it as close to the real crash as possible, and yeah there is only damage to the trunk

    pessima(s)
    the remastered pessima is really safe now too, infact its now safer than its older alternative which realistically would not be the case.
    (ALL CRASHES ARE 50MPH INTO A WALL HEAD ON)
    pre remaster:
    upload_2022-10-23_13-31-13.png
    the car crumbles exactly as expected for a 90s sedan (i would show pictures of 626 crashes, but due to them being really unsafe most are fatal)
    -
    remaster:
    upload_2022-10-23_13-35-27.png
    almost the exact same safety as the SUNBURST, a 2010 sedan... what????
    the pre-remaster pessima was less safe then the previous generation, which is actually really realistic but now its 10x more safe
    -
    bastion:
    the bastion is pretty safe (less safe than the grand marshall SOMEHOW??)
    but you can see in most crashes the steering column goes straight up and the seats slam forward
    upload_2022-10-23_13-39-12.png
    this would never pass modern crash tests and would probably never be allowed on public roads
    -
    jbeam issues and spiking:
    so many cars have multiple spiking issues that havent been fixed since their RELEASE
    and somehow i refuse to believe im the only one to have noticed these?
    fcv:
    upload_2022-10-23_13-43-42.png
    upload_2022-10-23_13-45-3.png
    i dont evne know what this is, but it shows up mostly on the tograc and in rollovers
    upload_2022-10-23_13-45-36.png
    this has been constantly bugging me lol
    legran:
    the legran is also really safe for what it is but im too lazy to go into detail with it
    upload_2022-10-23_13-47-10.png
    imagine a world where the legran badges werent broken
    upload_2022-10-23_13-48-17.png
    upload_2022-10-23_13-50-11.png
    upload_2022-10-23_13-50-31.png
    200bx: this has some of the WORST j beam and spiking issues
    upload_2022-10-23_13-51-30.png
    upload_2022-10-23_13-51-55.png
    upload_2022-10-23_13-52-39.png
    upload_2022-10-23_13-52-56.png
    k series: i know this is getting a remaster but im not confident on these being fixed
    upload_2022-10-23_13-53-42.png
    upload_2022-10-23_13-54-20.png
    upload_2022-10-23_13-54-30.png
    upload_2022-10-23_13-55-7.png
    upload_2022-10-23_13-55-15.png
    upload_2022-10-23_13-55-26.png
    i series: (which desperately needs new lights)
    upload_2022-10-23_13-56-33.png
    upload_2022-10-23_13-57-10.png
    wednover:
    upload_2022-10-23_13-58-4.png
    upload_2022-10-23_13-58-29.png
    upload_2022-10-23_13-58-54.png
    covet:
    upload_2022-10-23_13-59-53.png
    follows the trend with most newly added cars, random spiking in any tbone!

    i know ill get the replies like 'its in beta' and stuff like that, but these cars have had these issues since their RELEASE, the only time i ever remember a car getting jbeam issues fixed was the sunburst not having collisions on the upper parts of the doors / window trim?
    and considering this is a game about car crash physics, its pretty dissapointing the amount of issues the cars have with them
    --- Post updated ---
    ill add more to this post when i remember them - also does anyone else remember when utah went blue?? i just had a memory of that while typing this lol
     

    Attached Files:

    • upload_2022-10-23_13-19-31.png
    • upload_2022-10-23_13-33-35.png
    • upload_2022-10-23_13-52-24.png
    • Agree Agree x 7
    • Like Like x 1
  2. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    810
    some of the spiking issues is due to old jbeams in the older cars that have not been revamped, for the new ones, the models are higher detail and more prone to spiking, the bastion interior thing is just hard to control as the interior nodes are really simplified in all cars
     
    • Agree Agree x 4
    • Like Like x 1
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,061
    The Covet really does have a really good crash model, yet the door latches are pretty bad now. I guess that's because the only just added openable doors and they will need to figure out how to make the cars deform better with them.
    Ever since the remaster (or maybe even before) the Grand Marshal roof has been weird, feels way too stiff and strong. Not sure about the rear end though, it seems like in your case you underestimated the speed of that real crash, I never noticed anything wrong there myself.
    The Pessima really does feel weirdly safe for what it is. Should be instant death on crash but it seems survivable. It doesn't seem realistic that Ibishu would improve the safety over 2 gens so much, especially in such a cheap terrible car.
    And yeah most cars have wack interior deformation on crashes and random spikes everywhere but I think at this point it's because the 3D models are becoming too complex and detailed for the game engine to handle. (Except for the 200BX which has been bad since the start, the Vivace and Bastion which seem generally half-finished and very unpolished, also the ETKs which are overall full of issues and still not fixed somehow.) I've heard they were working on some new interpolation model (?) that would theoretically get rid of all spiking issues in game altogether even in mods. So maybe they are leaving it like this intentionally because there's no point in fixing it. But then on the Covet they visibly TRIED to make the interior deform better than on other cars and put way more effort into it than the Bastion for example. Idk the quality control is just very inconsistent.
    Generally good points, but sadly I feel like they will get ignored and not even addressed, I would be really surprised if even half of this ever gets fixed unless that new interpolation thing is real. Also idk how you haven't mentioned the Wigeon and Scintilla which have probably the biggest spiking issues as of recent cars.
     
    • Like Like x 5
    • Agree Agree x 1
  4. mtslittow

    mtslittow
    Expand Collapse

    Joined:
    Sep 28, 2012
    Messages:
    142
    I agree that old cars tend to have too strong passenger compartments. The Covet is pretty good now.
     
    • Agree Agree x 2
  5. plasticbodypanels

    plasticbodypanels
    Expand Collapse

    Joined:
    Jul 12, 2019
    Messages:
    133
    with the crown vic crash, i didnt have any accurate sources of the speed so i tried to recreate it just by eyeing it - not the best i will admit
    i havent mentioned the scintillia and wigeon because i dont use them, they were both extremely useless when added and like you said, spike horrifically
    the scintilla (which i just found out is spelt scintiLLa and not scintiLLIA?? god what is that name) had way too much work put into it, the model is extremely high tri and just does nothing but cause lag, im really disappointed that they added a brand new supercar before adding a minivan or any form of citycar. (which is something you actually see irl) the devs really dont seem to listen to their players now, and the quality control is all over the place like you said
    and i know for a fact this post will either get me banned, get deleted or just completely ignored.
    --- Post updated ---
    thats another thing, they dont seem to care to keep the tris / polys down anymore, knowing its prone to spiking and that weird 'ripping'
    the interior although i could understand - most cars dont have issues with interiors? take the covet for an example.. and whats the issue with less simplified interior nodes? all it would really do is just make crashes more realistic.. :p
     
    • Like Like x 1
  6. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    810
    you cant have as much detail as they want to and it being lowpoly
    the scintilla crashes bad due to the shape of the car that requires higher poly and the jbeam is also a bit harder to make work cuz of the weird shape
     
  7. plasticbodypanels

    plasticbodypanels
    Expand Collapse

    Joined:
    Jul 12, 2019
    Messages:
    133
    furthers my point about them not caring to keep the cars lower poly and not caring about the crash physics..
     
  8. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    810
    its impossible to make a 2020s supercar lowpoly unless its the apple car
     
    • Agree Agree x 3
  9. LucasBE

    LucasBE
    Expand Collapse

    Joined:
    Mar 22, 2015
    Messages:
    2,481
    From my understanding, the high-poly problem comes from the fact that most of their 3D models are now outsourced and not made in-house anymore. Instead of making sure that the 3D artists know what they need to do by hiring them directly and giving them time to properly understand the BeamNG deformation needs, they outsource artists (that are really talented, don't get me wrong) to make the cars' 3D models (iirc the Bastion, LeGran, Wigeon, MK2 Pessima, and Scintilla were outsourced). The problem with that is, while these artists are great at making cars, they apparently aren't briefed on beamng's relatively low-poly needs for good deformation, and this is why newer cars/remasters have huge spiking issues.

    I know for a fact that the Jbeam on the newer cars isn't a problem as it is still made in-house and the Jbeams keep getting better and better (Sending my condolences to the Jbeamers that have to endure the terrible community feedback on recent cars' crashing physics due to the 3D models being so freaking detailed which is not their fault at all :()




    Keeping up with the times is great, but you have to make a compromise between model quality and deformation quality. I'm sure the BeamNG team knows fully well that you don't need super high-poly cars -cough bastion, scintilla, wigeon cough- to make a great car game. It's up to them to either slow down on outsourcing or brief the outsourced artists a bit better in terms of what they need to aim for.

    As for the older, non-remastered cars, I'm sure well's see huge improvements in the physics models once they do get remastered, as the Jbeam team has been working wonders on the latest cars/remasters.

    Just my 2 cents.
     
    • Like Like x 16
    • Agree Agree x 1
  10. _Tanco

    _Tanco
    Expand Collapse

    Joined:
    Jan 7, 2017
    Messages:
    247
    That's just a difference between what peoples notice first. Honestly I really enjoyed the recent new models like the wigeon and scintilla that looks incredibly nice. And I never really noticed these bad crash behaviour, maybe im just a player that likes watching and driving the cars instead of crashing them. I honestly have no idea which is best between better looking car or better crash physics but it's very interesting to know that they changed the workflow of cars 3d model creation.
     
    • Like Like x 3
  11. Gregory TheGamer

    Gregory TheGamer
    Expand Collapse

    Joined:
    Oct 22, 2014
    Messages:
    1,174
    Higher poly models are more prone to deformation issues than lower poly models. It's a game of compromises really. I would say the same as @LucasBE :)
     
    • Like Like x 3
  12. plasticbodypanels

    plasticbodypanels
    Expand Collapse

    Joined:
    Jul 12, 2019
    Messages:
    133
    in my posts i mean no disrespect to the jbeamers at all, they do probably one of the hardest jobs in making cars for beamng (other than modelling) - and i actually didnt know about the newer models being outsourced. so i take back all i said there - but quite excited for the eventual remasters of the cars i mentioned that have serious jbeam issues, but also just have to hope they do brief said modellers on keeping the poly count lower for better crashes and less spiking :)
    and i would change the forum name if i could figure out how :(
     
    • Like Like x 1
  13. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    810
    from what ive seen looking at the legran, it doenst look outsorced tbh
     
    • Agree Agree x 3
  14. plasticbodypanels

    plasticbodypanels
    Expand Collapse

    Joined:
    Jul 12, 2019
    Messages:
    133
    i focus on crashing the cars more as im working towards a career in car safety and safety testing - thats why ive noticed all these 'issues' ive mentioned :)
     
    • Like Like x 1
  15. bmwcrazy456

    bmwcrazy456
    Expand Collapse

    Joined:
    Mar 26, 2018
    Messages:
    537
    Honestly, for me, I think that the LeGran still remains the gold standard of BeamNG quality - content, consistency - all very well done there - but that's mostly on account of the modeling, especially on the interior.
     
    • Agree Agree x 3
  16. plasticbodypanels

    plasticbodypanels
    Expand Collapse

    Joined:
    Jul 12, 2019
    Messages:
    133
    ive honestly started to notice that newer cars have been looking quite strange, the proportions on the bastion dont look quite right to me and the rear end of the scintilla doesnt suit the car, but yeah the legran looks no different than it did pre-remaster (infact it actually looks 10x better) and is one of the few beamng cars i wouldnt be surprised to see driving around in real life
     
  17. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    810
    but i undertand the developers, they have inmense pressure for the updates and the game demands really high details so no wonder that the quality slips
    as ive said before, imo they should update it less and polish more
     
    • Agree Agree x 1
  18. LucasBE

    LucasBE
    Expand Collapse

    Joined:
    Mar 22, 2015
    Messages:
    2,481
    It might not look outsourced but it definitely is. Saw it on ArtStation a while back when it was remastered but it looks like it was removed since then.
     
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,061
    Possibly someone stole the model from BeamNG and tried to sell as their own and that's why it was removed. Doesn't seem outsourced to me unless they specifically paid someone to remaster the mesh while keeping it as similar as possible to the old one.
     
  20. redrobin

    redrobin
    Expand Collapse

    Joined:
    Aug 21, 2012
    Messages:
    602
    This is what happens when you outsource and don't brief on what qualities are expected. Outsourcing is a great way of expediting the production of models that I wholeheartedly agree with, but there's definitely a lack of communication between the physics team and whoever they're outsourcing modeling to. It seems that the modelers that are making cars these days think they're making something for a AAA game where damage physics are at the bottom of the list (i.e. Forza or Gran Turismo), but an extremely high quality and detailed model are towards the top, if not at the top, of the list.

    This is an easily solved problem, and if they do it NOW, only a couple of cars need, well... rebuilt from the ground up, frankly. If they continue on the path of high poly terribly crashing models, they're screwed, imo. They have to communicate that these need to be low-ish poly models to their outsourced partners quick, fast, and in a hurry.

    The game exploded in popularity because of the crash physics. Putting those on the back burner for higher overall quality 10 years into development is a bad move if you ask me.

    Remember when I had thi- bah, nevermind. Y'all don't listen to me anyway.
     
    • Agree Agree x 4
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice