HI! I'm getting Sandbox: ffi.load denied when calling package.loadlib Should this work?? I want to add some head tracking functionality and I want to add an alternate motion sim protocol that uses shared memory. I need to be able to call my functions directly so I can sync head tracking with an external process. Thanks.
The workaround would probably be some function hooking, I don't want to step on any toes I notice you have a different branch BeamNG.tech, does that provide any sort of functionality that would allow me to call functions from an external dll? This project will be open source once I get it working with BeamNG. It already works with shipped Unreal and Unity games but BeamNG is the reason it exists at all so I will absolutely get it to work one way or another. Can I PM you a demo video? Maybe you will want to support it in a more native way for a better experience. Cheers.