I'm making a new map that's going to be called Sickminecraft45 Land! It's going to be made with only Blender, Notepad++, L3DT, and of course, BeamNG.drive! It will be made from stock textures/assets, custom assets made in Blender, maybe some assets from HighDef's template pack, and the road textures from So-Cal (they are very versitial and easy to use, yet realistic! yes, bob.blunderton gave permission to use the textures Thanks, bob!) I will start adding some developmental images soon. I will first release the map on this thread when it's ready for the public to use, but not enough to upload it to the repository. It will be added to the repository when it's in late beta (close to being complete!) It will feature: 3 towns: Johnnyville (named after my real name Johnny) Beamville: (named after BeamNG) Storkytown: (named after my late English budgie Storky, who passed away September 29) One city: Speckles City (named after my late cockatiel Speckles, who passed away July 9) Many roads, highways, and freeways (one freeway will be called Tommy Freeway (named after my late boxer dog Tommy, who passed away November 05, 2021) A race track (Sickminecraft45 Raceway, named after me again just like the map! Will also include a speedway and a drag strip!) UPDATE: I added the terrain! UPDATE! I started Tommy Freeway! (credits to bob.blunderton for the road textures) PROGRESS COUNTER TERRAIN: 10% ROADS: 0.5% FOREST: 0% BUILDINGS: 0% TOWNS/CITIES: 0% RACE TRACK: 0%
For a map you probably wouldn't make a thread until it's like 99% done, because making a map can take literally years, faster if you reuse vanilla assets but still will take a long time
up your game visual quality so that objects farther away render in quicker, you probably have your graphics settings low