Yeah, there are so many of them these days that they get classified in sizes just like the cars on which they're based: Subcompacts (like the VW T-Cross, which is very popular in Europe), Compacts (like the Audi Q3), Midsize (like the Subaru Forester and BMW X3) etc. Yep, everyday we learn something new! --- Post updated --- That's real nice, but why does it still have a sorta-Pick-Up body to cover the roll cage? Maybe the "Gladiator" will be a 2-door, like the Jeep Commanche? Who knows...
This is actually related to engine sounds. He is working on a tool to flatten the pitch of acceleration and deceleration sweeps.
A few more notes of mine about the new Pick-Up. Bed I'd really like to see the new Pick-Up feature an optional multifunctional split tailgate, with its own special triggers mounted in various spots of the tailgate panel(s). This would certainly attract the attention of many of us - me included, because I never say "no" to weird little stuff like that! But the devs must make sure the tailgates don't clip through the bed cover to open and close, because that's exactly the case in the D-Series right now. Also, since the game started getting openable panels, I believe another option could appear for the new truck and that's the bed with openable side storage/cooler boxes above the rear wheel arches, making the bed space have no arch intrusion from the inside. edit: the bed cover can also be openable. Chassis & Bumpers I'd also love to see the option of rear-exiting tailpipes with a rear bumper having small arched areas specifically designed for housing the tailpipes (not like in the D-Series, where the Sport Muffler ends up below the rear bumper, which is a nice design on its own). This would make the Pick-Up look more like a car, especially the more pedestrian versions. But for this, the devs must make sure the tow hitch crossmember doesn't interfere with (a.k.a. clip through) this tailpipe placement because this is yet another problem of the D-Series, in which the Single Rectangular and Double Circular Tailpipes clip through the rear tow hitch crossmember. Suspension Air suspension would be great for load levelling and automatic height adjustment on highway cruising speeds. I also think the new Pick-Up would be better off with a multilink-mounted coilover/sway bar live rear axle than with the traditional leaf springs. Especially the sportier and more extreme-performing versions will have much better control and much higher rear-end traction too.
I doubt there is a new pickup being made, trophy trucks nowadays do not use production frames and only bear skin-deep resemblance to production models if any
If there is, I hope it's a smaller truck like a Hilux, but more likely this is a purpose-built offroad toy
The thing I see is, as others have mentioned, there's not much point in a Trophy truck when we've already got a prerunner, unless that trophy truck is to be the ultimate version of another vehicle. I'd say it went something like "let's make a modern muscle sedan and pickup both under bruckell, so they share some parts" then Jared wanted to do a "super build" of it, and decided on a trophy truck. I also wouldn't be surprised if the production model of the truck hasnt been modelled yet; since a trophy truck doesn't actually share any body panels or chassis parts with a real truck, jared could have started modelling this body as soon as their design sketches were finalised. another thing to consider is the fact that this tube frame could reasonably be adapted into a NASCAR truck, you'd need new front and rear frame sections, suspension, and different front/rear bodypanels, but the centre section and engine bay could remain basically unchanged between the two.
If you read the detailed patch notes for beamng 0.26 you'll find this line: Moreover if you actually boot up the automation track you'll not even find the hopper longjump mission anywhere. That's because if you dig through the folders for the missions in the game you'll find 2 automation folders: (located in steamapps\common\BeamNG.drive\gameplay\missions) The new longjump mission has been added to the v2 folder and not the regular one, and the regular one is what the ingame automation map uses to load its missions. I only browse this thread from time to time so i ain't sure if anyone has mentioned this before but at the very least it wasn't listed in this post. Anyway is this a big nothingburger and I've misunderstood something here or is this an actual hint to a remaster?
Makes sense. We haven’t gotten a full remaster of a map since 0.24. (ETKDEC just updated the map to current standards.) there’s a lot of potential for that map. Who know? Maybe they take advantage of the snow and make it more of a snow map.
I think that the new crossplane V8 sound will likely be used on the new prerunner truck that was teased and possibly on the Bruckell Bastion
A remaster of the Automation Test Track would be the most awesome map thing for me that happened since Italy! Lets hope it comes to that.
There haven't been any new mods for a while, maybe update? --- Post updated --- lol That could also mean a Hopper remaster, which, I'll be honest, it needs BADLY.
i actually hope the "new" truck doesnt end up like the scintilla where we have to wait another 6 months
I don’t think a truck is likely to need as much fine tuning as a supercar, as it’s most certainly not designed to go around a racetrack. It likely won’t take as long to develop this vehicle at all.
Plus, it will most likely be a heavy vehicle. And heavy vehicles are easier to develop due to the nature of the structure of the BeamNG vehicles. In the Scintilla thread, once I noted the fact that the Carbon Ceramic Brakes don't weigh less than the standard ones, as they should, Tdev (IIRC) answered me by saying that it was difficult to make them to actually be lighter without running into bugs. But we can hope. After all, Carbon Ceramics have a huge potential. For example, the FCVs with the 5-cylinder could use them for improving the weight distribution on the front axle because there's some rear end destabilization when the car brakes to a standstill from high speeds.