I mean, there isn’t quite a simple answer to that question. You would have to have an understanding of how the vehicle file is built in the file manager on windows. Unfortunately I don’t quite have the knowledge to help with this 100%. I would say you can possibly copy JUST the engine files from Automation and paste them for a vehicle in BEAMNG.DRIVE?
Just quickly throw together a car, export it, and then you can get just the engine file and port it to a different car the same way you would with a vanilla engine