I was replying to another comment which stated that Cherrier is a brand in a legal sense. It's not. It does indeed fall under BeamNG's intellectual property. However "Cherrier" on it's own is actually a french surname. I can see the point if you combine "Cherrier Tograc" and sell that. At least if you sell it as a product unrelated to BeamNG, since the beamNG devs already endorse the Cherrier Picnic mod. The main legal problems which would come out of paid BeamNG mods are the following two: 1. Sold mods which use ripped models from other games. 2. Sold mods which use real car brands. Anything else isn't really worth discussing.
it was in like 2016 to 2019 i have a bad memory :/ All i remember is that some random guy messeged me and was like yo wanna get this mod its so awsome and i bought it and i got some sh** garbage
It's obviously a scam when they message you to buy it, a legit good paid mod wouldn't need advertisement like that
bro- if you do that the police are going to catch you eventually- you do know that right? Same thing with the mods, mod devs are gonna catch you eventually if you leak them. Personally I haven't leaked any mods but if someone does, then well- they're gonna catch you soon. And aren't you in Official Greenville Roleplay? Staff Manager? If not then oh well
i dont steal food nor mods as i luckily dont need too, but id never snitch on someone who steals food.
You need food to survive. You won't die if you can't access content for a video game. Lots of analogies with food on both sides of this argument. They're not analogous so it really ought to stop.
My perspective is a little bias admittedly since I'm one of the weird people that don't understand money being an intrinstic-motivator (and thus having the motivation to strive towards that), only more of a necessary thing that you begrudgingly work towards. The idea of working for something I don't enjoy is just something my brain can't handle. I am also in the weird position where it's sometimes difficult to justify paying for things (not a monetary difficulty, but a mental block). But I do totally understand wanting to get some compensation for your mods, I am fine with it. Life sucks sometimes and I'd hate to spent half my time working at a minimum-wage job that I hate just for a enough money to barely pay the month's rent. This is, in my opinion, a vaguely similar argument to art commissions...although they're all figured out because it's """"""new material"""""" and not a 'mod' for an existing game. Even than, that is entirely different because I'd imagine most art commissions don't take months to make, nor do they have to be maintained afterwards. The quality argument is definitely understandable, though I don't know about it being a massive issue in the short-term. Modding should always have some passion involved, and I think it's usually clear when a mod had passion put into it. One idea that I feel like should become a thing, is that after a period of time, whatever mod was paid should become free. It could be time-based (like 7~ months after the mod is 'finished'), or once the mod creator has moved on to another big project. Either working like that, or similarly, only having one paid project at a time? Along with the idea of kids, it would suck being in a position where you couldn't buy a mod. especially one as cool-looking as the Picnic (as the best example I have). It would be a little strange in the future to have creators with some of the best mods, while being years old, are stock-piled behind a paywall, even if small.
I guess you don't live on your own or with someone to take care of, people who live with their parents (not saying you are one of them) sometimes have no idea how expensive life is, like you literally can't survive without money, it's not just about food but also all the bills, cleaning supplies, some means of transport etc. The costs pile up faster than you can manage them sometimes. If you don't have a stable income or don't earn enough, it's natural that money becomes your main motivation, because the lack of it could lock you out of many important things. It's not greed but more like survival instinct I think. We can't assume the monetary situation of people who make paid mods, so we can't accuse them (unless they make those ultra overpriced mods for like $100 per month or something, that's obviously greedy).
This brings an an interesting question: When is content considered additional content and when is it considered a mod? The term 'mod' is short for 'modification', which implies taking existing content and changing it to fit another purpose. Some examples of this might include some of the mods that allow you to put engines in different cars, or changes to existing jbeam, UI tweaks etc. They're derivative by their nature. Additional content is standalone material that works with the game, but doesn't change anything about it. The Cherrier Picnic being one of the more recent community vehicles is the best example of this. It's built from the ground up and doesn't use any resources from the included in-game cars, which is why it doesn't break when the game updates.
yes, but it's not like anyone's going to be feeding their family by making mods. I think it's reasonable to assume here that either the mod maker or someone in their family already has a source of stable income, as you wouldn't be relying on such a high effort/risk, low reward venture as mod making for your base level income; you could redirect that same effort into selling 3d models, and probably make more money doing it. and when you have enough money to put food on the table and keep the lights on, some people, like danny, don't have any further intrinsic motivation, they'd rather spend time doing something else. i'd argue it still classifies as a mod, because you're still "modifying" the net total contents of the game, even if what you're adding is wholly new.
That doesn't make any sense. You haven't modified your house by placing furniture inside of it, you've added something to it. Painting the walls or attaching shelves would be modifying it.
Yeah, I know that survival and monetary situations are very important, I've learned that enough from friends that are going through that situation. But like Zoll said, I don't think most (at-least from Beam) examples of paid mods are putting dinner on the table, just helping give the mod-maker some wiggle-room, which is totally understandable. Something I'd also like to mention is the thought of half the mods (more accurately, vehicles since they I'd imagine take the most work on average) becoming paid content. Going along with the idea of paid mods staying paid, and just talking about the mods that are easily viewable, that's: Cherrier Picnic, Civetta Mondello, the motorbike mods, 2010-2015 Camaro, as well as some of CrashHard's stuff. (Not pointing names, just examples). With how fast it feels like the new trend of paid mods kinda popped up, I just worry that there's gonna be more vehicles paid for instead of simply downloaded eventually. (ignoring the quality of them as a factor) I'm also gonna specify that I think paid-beta's are 100% coolio, hence not mentioning it yet, since waiting for the finished map is an option.
THANK YOU !! I just came back to this game, haven't played since 0.19 and let me tell you, the trend of paid mods is f**ked up. If i paid for the game i want to be able to enjoy the content there is out there without it becoming an EA like community. More than this supporting paid care mods is mostly illegal. You need to be legally allowed by the car manufacturer to monetize his design (Like i've seen on 3rd party websites real car mods, they are 100% illegal and all the monetization belongs to the car manufacturer legally speaking.) I have also seen a heavily GTA inspired Ferrari paid mod here on the forums, which again can get into real legal trouble if Rockstar or Take Two Interactive were to hear about that mod. Cars which are very similar to real ones but are branded like Cherrier but are clearly Renault are not exempt from legal action also, but that can only be disputed in court, if it's legal or not. Only if a mod and a car design is legally considered "original" or if it's licensed can it be sold as a "paid mod", and even then you can get into some legal problems if you're not a taxable legal entity or are not working for one. It is always and it will be always morally correct to pirate paid mods.
Objectively false. The only slight bit of truth in your entire post is infringement and monetisation of copyrights and trademarks. Everything else you've written isn't worth the 1s an 0s it's made from. You're not paying for additional content from BeamNG, you'd be paying a third party. It's not the same as what EA is doing at all. Any tax implications is a completely different topic, not related to the validity of paid content at all. --- Post updated --- There is no logic. There's only bias, thinly veiled by confident inaccuracy.