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Vehicle Ignition System Changes

Discussion in 'Microblogs' started by Diamondback, Oct 3, 2022.

  1. Bifdro

    Bifdro
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    That's amazing, makes 'Realistic mode' more realistic :D
    --- Post updated ---
    Would it be too hard (and sorry if yes) to make it like the low temperature on maps has an influence on the igniton time?
     
    • Agree Agree x 6
  2. NicOz

    NicOz
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    From my friend Steve in beamcord:

    1. Hearing the fuel pump and other electronic components whirr when turning it to "on".
    2. Having a very simple battery simulation. So that when the battery is weak it has some effects on the electronic accessories, like: The car taking longer to start, the head- and taillights , the instruments panel and the displays flickering slightly, etc. etc. (This could be done like this: Spawn a new car, every certain minutes you have your headlights on, every time you start the car, one could be subtracted by 100. If the charge reaches say under 50, the flickering starts and the car takes longer to start. (The displays could also dim a bit).
    3. It could be cool that if you start modern cars, it boots up, like let's take the Vivace. The Vivace logo shows up, says "Welcome" or something similar, and then if the car has some technical damage, it could display something like "Please check oil level." or "Please check Coolant.", just at about anything the car is capable of checking and telling the driver.
     
    • Agree Agree x 15
  3. bmwcrazy456

    bmwcrazy456
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    It could be implemented reasonably well with a standalone option (like clutch/throttle assistant) - require park gear for engine start. That way it's optional, and you wouldn't need the message - it's an option. That way, it would only work in realistic gearbox mode, et cetera. Additionally, perhaps manual cars get mandatory clutch engagement/start in neutral? And newer cars need the brakes to be depressed to start the engine?
     
  4. NicOz

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    Not all manual cars require clutch pressing to start the engine.
     
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  5. TrackpadUser

    TrackpadUser
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    A system to allow dimming lights and glowmap would be nice, and not just to simulate the effects of starting the car, but pretty sure it would require a ton of work on a bunch of core systems.
     
    • Agree Agree x 1
  6. PowerstrokeHD

    PowerstrokeHD
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    I hope that when an American car is in accessory mode that the reverse lights turn on.
     
  7. Jackets64

    Jackets64
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    The bane of all other drivers in a parking lot.
     
    • Agree Agree x 3
  8. JowoHD

    JowoHD
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    this is awesome. i remember asking for something like this a few years ago and being told it wasnt in the works at the time so knowing it is now is cool
    few points
    1) id say off->acc->on->acc->off would be more realistic but i could understand why you guys would prefer to use off->acc->on->off->acc->on for gameplay purposes and i would be all too bothered (thought i somewhat wonder why there couldnt just be an option to choose between the two? i feel like that wouldnt be too much extra hassle and would please almost everyone)
    2) as zoll said in his post, and i feel like this is the place to ask if electronic systems are getting looked at, could the headlights have the option for an alternate mode where holding the key turns them on and off and just pressing it toggles between high and low beams like in gta 4? that would be really beneficial for trying to drive realistically
    3) im hoping analogue gauges are also affected by the ignition state and it'd be nice if the screens had boot up animations and lights on older cars flickered a little, stuff like that. while im not sure if you guys are willing to make the jump to a proper battery charge feature like someone else suggested it'd be cool if we at least got different starters or the option for them to break or something to give jumpstarting a practical purpose (at least in career mode)
    4) im a big fan of holding down the start engine key to crank the engine. think it's a great extra bit of realism
     
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  9. PowerstrokeHD

    PowerstrokeHD
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    cant wait to hear gear grinding noise when I start a car twice.
     
  10. bmwcrazy456

    bmwcrazy456
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    Newer ones do - even as old as 04. Especially 3rd gen 6-speed dodge cummins. You can start it in gear, but the clutch is mandatory. Neutral doesn't matter. Speaking from personal experience... and the dent in my garage... lol
     
  11. Bauer33333

    Bauer33333
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    Will you also be able to move manual cars with the starter when the engine is broken/out of fuel? Done that irl, is quite funny and in beam you could test the limits of it

    I really like the change to needing to hold the starter key.

    In my opinion there is a strong need for a new UI symbol that shows the different states, the current one is insufficient for that and every update there are more notifications spamming so it would be good to bring stuff to UI elements

    Are you going to add parking lights that light up when you have the turn signal on and go to ignition state 0 like VW cars do?
     
  12. Jackets64

    Jackets64
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    The setting could probably just be called “realistic engine start conditions” or something.
     
  13. bmwcrazy456

    bmwcrazy456
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    Could probably remodel this after the pushbutton starts on most Chrysler products - pushbutton with a frame around it - ignition states light up as appropriate.
     
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  14. Jackets64

    Jackets64
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    You can do this already too. That is as long as you didn’t lock the motor up, which is what most engine failures in Beam end in.
     
  15. Meccanizer

    Meccanizer
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    Any plans on changing the current start button UI to be accurate to the type of ignition the car is using? Like if the car is a keyless ignition we use the standard UI graphic we have but if the car is a key ignition we change the graphic to a key based one instead.
     
    • Agree Agree x 1
  16. Svpracer

    Svpracer
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    I'll post my 2 cents here and leave the rest up to our wonderful devs, it's their game after all.

    I personally would prefer the ignition system be handled just like IRL... So Off > Acc On > On/ Start > Acc On > Off. With my experience of vehicles made by one of the American 3 (across various decades), there has always been accessory mode before a full "off" state.

    I agree with others that lights and especially tail lights should still be active, even in the off state. I can confirm this has been a thing since at least the 1940s/ 1950s.

    And lastly, I think the starter should behave as expected from the era of vehicle. For example, 50s cars requiring a longer hold of the starter compared to a 2020s push of the start button (with breaks engaged).

    Regardless of what's implemented, I'm sure it will add more realistic qualities to a game that might be the best simulator period.
     
  17. Noobinator_83

    Noobinator_83
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    Wow, I didn’t even think about how the ignition system could be changed but now that I’ve seen this I’m super exited. The main reason I play beam is because of the realism, so I’m happy to see that the devs are always striving to make it more realistic. My thoughts on the questions:
    1. I would prefer the second ignition loop simply because I don’t want to have to cycle through the ACC only state every time I want to turn the car completely off.
    2. As some other people have said, I think it would be cool if the ambient temperature affected how long the engine starts. Maybe there could be a start time multiplier that either increased or decreased depending on how hot or cold it is?
    3. I am always for increasing realism, so I love the idea of holding the button to start it. But, some cars with push-button starters don’t require being held to start the car, so it would be cool if this setting was changed depending on how new the car was.
    I didn’t know I needed this, but it love it. Thanks for opening this up for discussion between the community and keep up the good work
     
    • Agree Agree x 1
  18. redrobin

    redrobin
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    So, I have owned several 'a' car with engine problems that have, how you say, uhh... special starting techniques. How does this system account for engine damage such as blown head gaskets?

    For example (these are/were both my vehicles):





    Are you guys just not going to fully implement stuff like this, or are you making the ignition system "smart?" For instance:

    OFF > ACC > ON > (Press and hold) START OR (Tap) OFF > ACC > ON> etc.
     
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    • Agree Agree x 1
  19. combatwombat96

    combatwombat96
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    You know for a lot of old carburetted cars on really, really hot days, warm or hot starting is really difficult (due to the engine bay and ambient temperatures boiling off all the petrol) whereas cold starting is a lot easier in comparison. Infact a lot of people get this wrong but cold starting an old car is very easy, just pump the gas once or twice and she'll fire right up, if in good tune of course. Anyways would really love to see hot starting difficulties implement on carburetted cars for hot maps like Utah, even though thats an issue with the fuel system and not the ignition :p
     
    • Agree Agree x 2
  20. charl

    charl
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    Depends on the vehicle, and the country. This is the case in my current car, a Ford Crown Victoria, but was not the case in my old car, a Subaru Forester
    --- Post updated ---
    GM is the only manufacturer to do this I think. And it sucks in real life, from a non-GM driver
     
    • Agree Agree x 1
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