Released Skoda 1203

Discussion in 'Land' started by Vehicular Bonanza!?, Jul 8, 2020.

  1. Lewhik

    Lewhik
    Expand Collapse

    Joined:
    Dec 19, 2021
    Messages:
    823
    Make one dirty and rusted and one that is just dirty
     
    • Agree Agree x 2
  2. Vehicular Bonanza!?

    Vehicular Bonanza!?
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    232
    Rust likes to grow in bends, on edges, along creases etc. It only appears on main flat surfaces (as streaks or spots) if it gets reeeeeally bad.
     
  3. Addicti0nToB00st

    Addicti0nToB00st
    Expand Collapse

    Joined:
    Aug 22, 2018
    Messages:
    572
    Another way of skin would be to research the actual rust prone spots on these cars and put rust skin there, it would be realistic, of course if they rusted as a whole then it's damn realistic lmao
     
  4. Jajablocks

    Jajablocks
    Expand Collapse

    Joined:
    Jul 19, 2022
    Messages:
    152
    upload_2022-9-30_21-23-29.png
    this amount of rust better?
     
    • Like Like x 1
  5. RyanCookie

    RyanCookie
    Expand Collapse

    Joined:
    Feb 23, 2019
    Messages:
    529
    holy moly!!! no way! it actually got a revamp :D im downloading right now!


    edit: bit of a bug report, maybe its something on my end idk:
    screenshot_2022-09-30_17-34-17.png

    the color is completely matte, it aint glossy
     
    #465 RyanCookie, Sep 30, 2022
    Last edited: Sep 30, 2022
    • Like Like x 1
  6. Softair

    Softair
    Expand Collapse

    Joined:
    Jan 8, 2021
    Messages:
    581
    I'm pretty certain it's not even supposed to be, since the 1203 is unibody.
     
  7. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,319
    I noticed your paint materials are matte when they're supposed to be glossy. I did some digging and came up with this solution:
    upload_2022-9-30_19-0-1.png
    A few missing texture maps for the second layer :)
    upload_2022-9-30_19-3-3.png
    Also worth noting:
    The extras material does not need a basecolor map in the second layer since that already uses an opacity map. I removed it in the image above.
     
    • Like Like x 2
  8. Vehicular Bonanza!?

    Vehicular Bonanza!?
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    232
    you can remove the base color map for the body? shouldn't that make all the non-colorable stuff have no color (chrome bits etc.)?
    --- Post updated ---
    Thanks, I got that matte problem fixed by adding roughness and metallicity map to the second layer as indicated. I have no clue why this problem showed up only now.
     
  9. Rafek

    Rafek
    Expand Collapse

    Joined:
    Oct 27, 2020
    Messages:
    455
    the remaster of this amazing car was probably the last thing I expected
    downloading this masterpiece right now!
     
    • Like Like x 2
  10. TMccanna

    TMccanna
    Expand Collapse

    Joined:
    Jan 16, 2022
    Messages:
    1,041
    idea: actually be online instead of only saying anything once in a blue moon.
    --- Post updated ---
    upload_2022-9-30_15-58-48.png its been remasted yet the hubcaps still dont work, the textures are still awful, and various other issues.
     
  11. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Oi, considering the model and texture are self-made from scratch, what the author achieved it's rather impressive.
    Instead of acting entitled and rude, provide constructive feedback the author can use to improve the mod further.

    Cheers
     
    • Agree Agree x 25
    • Like Like x 2
  12. le beam

    le beam
    Expand Collapse

    Joined:
    Feb 21, 2022
    Messages:
    68
    Love it, have been looking for a Czech car/50s minivan. Only suggestion is, maybe replace thumbnails. I like it when there all the same. Keep up the good work!
     
    • Like Like x 1
  13. Addicti0nToB00st

    Addicti0nToB00st
    Expand Collapse

    Joined:
    Aug 22, 2018
    Messages:
    572
    Bro even nadeox himself got triggered lmao
     
    • Agree Agree x 13
    • Like Like x 1
  14. Vehicular Bonanza!?

    Vehicular Bonanza!?
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    232
    Thanks, I got that matte problem fixed by adding roughness and metallicity map to the second layer as indicated.
    hm it's not supposed to look like that. Hubcaps have been remapped a bit, I think you might be seeing an older version of the model (UV) clashing with the newer version of the texture (or vice versa)? Nobody else reported this problem...
     
  15. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,061
    Consider that some people actually have a life and don't have time to stay on the forum 24 hours a day like you do. Also consider yourself lucky that Nadeox only verbally warned you when he had power to give you a stricter punishment for saying this.
     
    • Like Like x 6
    • Agree Agree x 3
  16. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    380
    Great update! glad to see you back!
     
    • Agree Agree x 2
    • Like Like x 1
  17. Jajablocks

    Jajablocks
    Expand Collapse

    Joined:
    Jul 19, 2022
    Messages:
    152
    ummm there is no more download on the first page anymore.
     
  18. Vehicular Bonanza!?

    Vehicular Bonanza!?
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    232
    You caught me in the act of updating it :D
    --- Post updated ---
    So...update. Hopefully I didn't break anything while at it, I tried to fix the following:
    • headlights - I repurposed the Autobello headlight texture. I also figured that there's really no need to have damaged and undamaged version of the diffuse texture, normal and opacity can take care of the business of the broken texture
    • I also fixed the slight transparency bug on broken windows, when there would be a very faint remnant of the semi transparent window. I used alphaTest setting together with alphaRef value of 10. Let me know if you still encounter this bug somewhere.
    • not sure, but someone complained about the taillights being too dark. Try now? I think the contrast between on and off is enough...
    • removable engine cover. The inside of the car is pretty permeable (despite having triangles everywhere), so the engine cover kinda falls through stuff in collisions :/
    • added triangles to the flatbed bed, oriented inside. You can put rocks inside and as far as I tested it, they don't fall out.
    • While at it, I fixed some triangles on windows. I will look at the triangles further.
    • Added more factory colors. Let me know if you want to see a specific color in there.
    I'll continue working on it and fixing stuff.
     
    • Like Like x 5
  19. 川流不息2191

    川流不息2191
    Expand Collapse

    Joined:
    Nov 18, 2019
    Messages:
    431
    Nice update, but the rear lights of the flatbed looked a little...pale? Looks like it's aftermarket tho xD
    screenshot_2022-10-01_12-40-28.png
     
  20. Vehicular Bonanza!?

    Vehicular Bonanza!?
    Expand Collapse

    Joined:
    Sep 28, 2019
    Messages:
    232
    So...update. Hopefully I didn't break anything while at it, I tried to fix the following:
    • headlights - I repurposed the Autobello headlight texture. I also figured that there's really no need to have damaged and undamaged version of the diffuse texture, normal and opacity can take care of the business of the broken texture
    • I also fixed the slight transparency bug on broken windows, when there would be a very faint remnant of the semi transparent window. I used alphaTest setting together with alphaRef value of 10. Let me know if you still encounter this bug somewhere.
    • not sure, but someone complained about the taillights being too dark. Try now? I think the contrast between on and off is enough...
    • removable engine cover. The inside of the car is pretty permeable (despite having triangles everywhere), so the engine cover kinda falls through stuff in collisions :/
    • added triangles to the flatbed bed, oriented inside. You can put rocks inside and as far as I tested it, they don't fall out.
    • While at it, I fixed some triangles on windows. I will look at the triangles further.
    I'll continue working on it and f
    Sorry, I just caught it. I accidentally moved the opacity map underneath the black layer thus it made the lights disappear. I quickly updated the zip file lol. Sorry for making you download it again and again :/
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice