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0.26 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2022.

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  1. Tsukatan

    Tsukatan
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    Sep 18, 2020
    Messages:
    94
    Maybe it has already been reported, there is a bug in covet cut hood. (no mesh or turned inside out?) screenshot_2022-09-24_22-24-03.png screenshot_2022-09-24_22-27-37.png
     
  2. Addicti0nToB00st

    Addicti0nToB00st
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    Joined:
    Aug 22, 2018
    Messages:
    571
    Isn't that a cut hood for direct exhaust dump? Derby version used it afaik
     
    • Agree Agree x 1
  3. _N_S_

    _N_S_
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    Joined:
    Oct 28, 2017
    Messages:
    66
    Wow, that's really cool.

    You can do this automatically.
    Example:

    Code:
    local mR = math.random
    local part = partCondition.getConditions() or (function() partCondition.initConditions(nil, 10000, 1, 1, 1) return partCondition.getConditions() end)()
    local function get12RandomColor() return mR(255), mR(255), mR(255), mR(255), mR(255), mR(255), mR(255), mR(255), mR(255), mR(255), mR(255), mR(255) end
    
    for partName in pairs(part) do
        partCondition.setPartMeshColor(partName, get12RandomColor())
        --print(partName)
    end
    
    In theory, thanks to this it is possible to implement the painting of single parts of the car.
     

    Attached Files:

    • 0.png
    • Like Like x 8
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    Super cool, shows what will happen if you try to build a lego car but don't have any color matching pieces lol
    awdfasd.png
    Is it fine with you if I use that code in the mod?
     
    • Like Like x 2
  5. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    I would avoid using it, it's gonna break with updates as it is not finished and will change over time.
     
    • Like Like x 4
  6. The Gas Station

    The Gas Station
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    Joined:
    Jul 14, 2016
    Messages:
    272
    The update looks amazing! I like the Mr. Turbo a lot, it's way more oversteery than I expected (since it's RWD and not AWD, and it's short wheelbase makes snap-oversteer abundant). It's a really quick car, with lots of potential to be fast once I improve at handling it! I'm not yet sure, but I think it might be one of the trickier cars in-game to actually drive fast.

    On the topic of bugs, here are a few issues I've encountered:
    I'm using an Xbox controller as an input device, where the camera orientation is controlled by the left joystick (the default setting for a controller in that regard) .The cockpit camera seems to sometimes move at different speeds, sometimes it's direct angle based on the joystick input. and sometimes it's direct angle movement speed based on the input, it's very inconsistent. Here's a video example:

    Of all issues spotted, this is the only one which is really annoying, the rest are pretty minor.
    Also, in cockpit camera when switching from forward to reverse and vice versa, the camera sometimes "snaps" back to default view, without any joystick input, even if the camera was pointing backwards.

    The trees and shrubs have some sort of graphic issue, they seem to "sparkle". The video compression makes it harder to see, that's the best I could. It might just be my graphics settings though, which are not that high.


    As far as my experience goes, at the end of a mission in free-roam mode, the "continue here" and "continue at mission start" options both lead to you continuing at the mission start.

    A few small UI and text issues: for some reason, when unselected, the "vehicle config" tab under the menu (top center) doesn't display fully despite the fact there's clearly enough room.
    20220924204035_1.jpg 20220924204033_1.jpg
    Also: a typo here (should be Covets not Covet's):
    20220924022227_1.jpg
    The overlayed map layouts are wrong in some places, here for example:
    20220924212145_1.jpg 20220924212140_1.jpg 20220924212129_1.jpg
    BTW, this overlay feature is really nice, I guess many people including myself didn't notice it at first, but it is really cool!

    There's a bug when resetting Production Car Trials B in East Coast. The car spawns at a checkpoint but the next one is set to be one that already was passed, so you have to double back on yourself. At first I didn't even notice it and just kept going down the track while the checkpoint was actually behind me.
    20220924215125_1.jpg 20220924215121_1.jpg

    The Long Crawl mission in Utah is ridiculously hard, especially compared to the other crawl missions. Personally I think that's a good thing, because the other crawl missions I've experienced across the different maps are challenging but not too hard (at least in my opinion), and this one is on a whole other level, I consider myself pretty good at off-road in BeamNG, and I still haven't even reached it's half way. But it is pretty frustrating because there are barely any reset checkpoints. If I could recommend something that would make the mission more approachable, less frustrating and still keep the challenge- maybe provide more reset-checkpoints and less regular no-reset ones?
     
    #446 The Gas Station, Sep 24, 2022
    Last edited: Sep 24, 2022
    • Agree Agree x 1
  7. Doge_guy

    Doge_guy
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    Joined:
    Jul 13, 2021
    Messages:
    196
    The Grille badge for Covet exist, but, not showing on the grille; I'm mean when I hover the mouse on Vehicle Configurator, It appears, but, in normal, not showing on grille; the Grille Ibishu badge position need to be adjust
    --- Post updated ---
    Try uninstalling BeamMP
     
  8. den_chik

    den_chik
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    Joined:
    Dec 12, 2019
    Messages:
    877
    Is that rudimentary scratch system thing?
     
  9. _N_S_

    _N_S_
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    Joined:
    Oct 28, 2017
    Messages:
    66
    Yes, of course
     
  10. hacker420

    hacker420
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    Joined:
    Dec 29, 2017
    Messages:
    862
    That could be part of it, yes.
     
  11. SuperAgentAlex

    SuperAgentAlex
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    Joined:
    Apr 23, 2020
    Messages:
    518
    upload_2022-9-24_18-42-29.png
    Found an issue with the auto paint prompt.
     
  12. r3eckon

    r3eckon
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    Joined:
    Jun 15, 2013
    Messages:
    339
    Wow that's much better than my implementation and seems to work for every part. I basically merged two tables of part names (jbeam meshes and part edit system) together because each one alone wouldn't work for every part.

    Since 0.26 depending on what you're trying to do there may be no way to avoid using that system to repaint vehicles. Example: to set vehicle odometer values. Since electrics.values.odometer is no longer the real odometer value, using initConditions is necessary so that you can set the odometer value for the "root part". I found this new mesh coloring function after noticing that using initConditions makes vehicle colors impossible to change using the config UI or world edit menus. Metallic, Roughness, Clearcoat and Clearcoat Roughness still work but colors are controlled by the partCondition mesh coloring function until a CTRL+R reset.
     
  13. McBeamer94

    McBeamer94
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    Joined:
    Jan 4, 2019
    Messages:
    2,295
    Found some more bugs/mistakes.

    1. The Sport Automatic Console Shifter of the Gavril Bluebuck, although having the automatic shifter clicking sounds, it isn't animated - it's permanently stuck in gear "1".
    2. The Bad Bubu Drag Bluebuck has a fully dressed up interior (door panels, rear side panels, normal bucket seats up front instead of the much lighter racing bucket for the driver, who is the only one necessary for this type of racing) along with the Roll Cage, which is definitely wrong for a race car.
    3. The Drag Covet hasn't got the Strut Bar up front and it also doesn't have the speed holes on the Cut Rear Bumper. The Cut Rear Bumper is perfectly fine as it is now but a version of it with the speed holes ("Cut Rear Bumper - Speed Holes" is a good name for this part), like in the previous Drag Covet, makes absolute sense for slightly improving the aerodynamics and the downforce in the light and unstable rear end of the Drag Covet. It's fairly usual in FWD drag cars after all.
    4. The fact that the Sport Manual Floor Shifter of the Bruckell Moonhawk is exactly the same as the one the Gavril Bluebuck and Barstow models have is a mistake, since we're talking about two different and opposing brands, Bruckell and Gavril. The Moonhawk should have its own Sport Manual Floor Shifter.
     
    #453 McBeamer94, Sep 25, 2022
    Last edited: Sep 25, 2022
    • Like Like x 1
  14. PowerstrokeHD

    PowerstrokeHD
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    2,563
    It seems the Heavy and Ultra Heavy duty engine blocks on the covet add power. Are they supposed to do that (they did not in 0.25)?
     
    • Agree Agree x 1
  15. McBeamer94

    McBeamer94
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    Messages:
    2,295
    No, they're actually supposed to decrease power and torque a little bit (and the Ultra Heavy Duty ones a tiny bit more). The Stage-1/-2/-3 Performance blocks are those that increase power and torque.
     
  16. PowerstrokeHD

    PowerstrokeHD
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    Yeah. I was using them and the Ultra Heavy Duty block added about 100hp
     
    • Agree Agree x 1
  17. McBeamer94

    McBeamer94
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    Jan 4, 2019
    Messages:
    2,295
    Really strange this... Last Christmas, with the Bolide remastering, we learned that the HD/UHD Blocks can withstand 9500rpm and now we have this.
     
  18. IShokku

    IShokku
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    Joined:
    Apr 23, 2022
    Messages:
    243
    bro i spend hour grinding this beamcoins. what should i spend them on? i thought i can buy a new car with them, or maybe just upgrade my covet. upload_2022-9-25_5-14-21.png
     
  19. SuperAgentAlex

    SuperAgentAlex
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    Joined:
    Apr 23, 2020
    Messages:
    518
    I need to actually play career mode
     
  20. JZStudios

    JZStudios
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    Joined:
    Feb 23, 2016
    Messages:
    352
    I'm getting a no texture in the generated autocross tracks and the pbr materials for the rusty Gavril "Awful" are far too glossy. Though maybe they aren't PBR.
     
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