WIP Beta released Ski jumping 1.2

Map with great springboard

  1. The_Tekkit_101 2

    The_Tekkit_101 2
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    Joined:
    Dec 4, 2015
    Messages:
    223
    The Tire Olympics.
     
  2. davidinark

    davidinark
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    Joined:
    Jan 9, 2016
    Messages:
    155
    I recorded an entire series where DEFAULT vehicles from BeamNG competed to see which vehicle went the longest distance, taking damage into account. It's my homage to a certain international sporting event that took place recently in Rio... This is the kickoff video:
     
  3. Squishling

    Squishling
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    Joined:
    Oct 28, 2016
    Messages:
    1
    Most of the time I went 200m+
    Screenshot 2016-10-30 07.57.56.png
     
  4. Sickminecraft45

    Sickminecraft45
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    Joined:
    Apr 4, 2021
    Messages:
    119
    Can anybody fix the map for 0.26? I use it for some of my YouTube videos and the ground texture is broken! It looks ugly in my videos and I need it fixed now!
     
  5. Simitar

    Simitar
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    Joined:
    Aug 7, 2013
    Messages:
    146
    Its an easy fix.

    Open the levels\Ski_Jumping\materials.cs file in notepad or a similar text editor and add the following

    singleton Material(Grid512_Grey_Mat)
    {
    mapTo = "unmapped_mat";
    diffuseMap[0] = "core/art/grids/512_grey.png";
    materialTag0 = "TestMaterial";
    materialTag1 = "object";
    };
     
    #25 Simitar, Sep 23, 2022
    Last edited: Sep 23, 2022
  6. PowerstrokeHD

    PowerstrokeHD
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    Joined:
    Feb 5, 2021
    Messages:
    2,575
    rude
     
    • Agree Agree x 1
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