I recorded an entire series where DEFAULT vehicles from BeamNG competed to see which vehicle went the longest distance, taking damage into account. It's my homage to a certain international sporting event that took place recently in Rio... This is the kickoff video:
Can anybody fix the map for 0.26? I use it for some of my YouTube videos and the ground texture is broken! It looks ugly in my videos and I need it fixed now!
Its an easy fix. Open the levels\Ski_Jumping\materials.cs file in notepad or a similar text editor and add the following singleton Material(Grid512_Grey_Mat) { mapTo = "unmapped_mat"; diffuseMap[0] = "core/art/grids/512_grey.png"; materialTag0 = "TestMaterial"; materialTag1 = "object"; };