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0.26 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2022.

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  1. Ynambu

    Ynambu
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    Feb 23, 2021
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    Hate to burst your bubble but could be the understeer assistant or other assist. All settings were reset with this update so all assists have been turned back on, make sure to turn any aids off if you want your wheel / inputs to behave naturally. Although I think the steering assists are all designed to only work with controller / keyboard anyway in which case could be to do with your wheel update rate changing to a correct setting where it was set incorrect before or maybe the new secondary smoothing option or something. Happy driving!
     
    #161 Ynambu, Sep 20, 2022
    Last edited: Sep 20, 2022
  2. Joobles

    Joobles
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    Bug report: The doors on the Civetta Scintilla race config do not close again if you open them with the trigger, they just bounce back open
     
  3. TheShipMaster

    TheShipMaster
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    Apr 15, 2016
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    Bug: floating indicator on low detail traffic vehicle upload_2022-9-19_21-15-54.png
    --- Post updated ---
    happened after i crashed into it (no mods installed) wonder if its attached to the wrong piece
    --- Post updated ---
    upload_2022-9-19_21-23-15.png
     
  4. pinki

    pinki
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    When the traffic is spawn, an error (at least I have) 12 cars for spawn, the error does not always fall out, but it happens when I have 16 gigabytes of memory.
     

    Attached Files:

    • BeamNGdrivex64_oMm3QpaJak.jpg
    • upload_2022-9-20_11-25-12.png
  5. TroLLeX_

    TroLLeX_
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    Sep 18, 2016
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    These new simplified Vehicles, can they be spawned through scripts? And can lua control them like a normal vehicle?
     
  6. Colup

    Colup
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    Jun 13, 2016
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    22
    The new understeer reduction assistant works well for controllers, but when a vehicle rotates with a small amount of angle/drift into the turns, it actually limits the countersteering ability and sometimes cannot correct the slide in time to straighten the car. This happens even when locking the controller stick all the way opposite of the turn, so it feels sluggish when trying to rotate the car the other direction to catch the drift.
     
    • Agree Agree x 3
    • Like Like x 2
  7. LJ74

    LJ74
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    Oct 27, 2018
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    I don't know if it's already been reported but the Covets left indicator spotlight turns on with the right one
    upload_2022-9-20_14-15-1.png
    upload_2022-9-20_14-15-19.png
     
  8. pinki

    pinki
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    hiroshi sunberst / cherrier In the distance, it has an outline around the doors and hood, while in the vicinity they are not visible.
     

    Attached Files:

    • BeamNGdrivex64_q42sqy1Ags.jpg
    • BeamNGdrivex64_SGjXVpavoJ.jpg
    • BeamNGdrivex64_lyGzHL524S.jpg
    #168 pinki, Sep 20, 2022
    Last edited: Sep 20, 2022
    • Agree Agree x 1
  9. Joobles

    Joobles
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    Same issue with the Vivace and Tograc
    image49.png
     
    • Like Like x 1
    • Agree Agree x 1
  10. Matt_890s

    Matt_890s
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    I can't find the Showroom level.
     
  11. Drivesafe4

    Drivesafe4
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    Dec 28, 2020
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    Have no idea why they wouldn't just allow driver view in "simplified vehicles" during replays.
     
  12. Alexthetrainliker

    Alexthetrainliker
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    Jun 14, 2022
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    put the bugs aside, but i have a meme that i think is funny screenshot_2022-09-19_23-32-57.png hmm yes love the new helicopter motion blur update
    --- Post updated ---
    in the map selection turn on include auxilary debug content Capture.jpg click the check button and it should look like this: Capture2.jpg then you should see stuff like glow city in the map selection. and you will find showroom which will look like this: Capture.jpg look for the lil stop sign with the exclamation point
     
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  13. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    1,414
    upload_2022-9-19_20-8-29.png

    I can't believe this, they actually did it. I'm gonna go fix my off-road Kc4t right now. Thank you devs for this change!

    Since I didn't see it anywhere, which parts of a given vehicle get simplified for traffic use?

    Also, for the rallycross oval AI race, is the Barstow that spawns a 291 or a 423? The only easy visual difference between the three versions of Barstow RS is that the 353 has its engine block painted gray while the 291 and 423 are both orange... the exact same orange.
     
    #173 NGAP NSO Shotgun Chuck, Sep 20, 2022
    Last edited: Sep 20, 2022
  14. SassierTech

    SassierTech
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    Jul 16, 2017
    Messages:
    2
    When I turn on the vehicle force field and switch vehicles, the force field turns off. Is this supposed to happen? I feel it would be fun to have a vehicle with it on in the map to play with.
     
  15. Acrain7

    Acrain7
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    Joined:
    Sep 7, 2015
    Messages:
    3,506
    upload_2022-9-20_0-59-11.png

    The Widebody early Pessima fenders have the broken indicator texture, though they still function and the light flares still appear. Once actually broken, the texture stays the same, and the light stops producing light or flares.
     
  16. Covalence

    Covalence
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    Jul 3, 2021
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    174
    So far the update is great! There's a lot of smaller changes that make it feel more polished and I haven't found any major bugs yet. A few, quite minor ones I've found:

    The Covet's dashboard (particularly the race variant) has some spiking, this happened after spinning out on the track:

    The Covet Drag config has drag front tires but sport rear tires, not sure why as the lower grip causes it to go sideways when braking or adjusting steering:

    The performance graph has scrollbars that shouldn't be there:

    This should be yellow (since it seperates opposing traffic) and not white:


    Also, the Covet 1.5 DX should have a performance rating of 3 (the slower 13DS and the identical Driving School have a 3 while it has a 2) and the refresh and facelifts should probably have different model years (right now, they're the same as the pre-facelift).


    On a side note, could the Powerglow configs be made visible when "Include auxiliary debug content" is pressed? They're there, but hidden, like everything else it now shows.
     
  17. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    401
    in the game with update 0.26 , memory consumption has increased , I also have 16 GB , and with traffic of 10 cars on the west coast of the USA , 3 GB already remains , and it was 5 . if you have this with a large number of objects, then try to lower the graphics settings to normal, it helped me when I started traffic on the map of Italy, then at high settings the fps dropped from 60 to 47 50 and with traffic 33 32 and it was 34 36.after lowering to normal settings, the fps returned and began to consume in Italy with traffic already as it was 2 3 GB, but in the west it clearly consumes 2 GB more, this is probably due to pbr in normal settings, it also exists, but fps is more plus normal settings are not particularly and will respond from high
     
  18. 23Terrabytes

    23Terrabytes
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    Joined:
    Aug 1, 2022
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    181
    I noticed a slight and odd change in the Vivace Rally (gravel) and I dont see any change logs that indicate anything was done that would cause what im seeing. Its a tiny bit slower? Or gearing is a bit different? Maybe game engine had changes on how engine braking or over-revving is handled? Not sure. Hoping someone here can help me figure out what little thing was changed. This is not a complaint or necessarily a bug - just curious as to what was changed.

    I have 0 issues at all with anything else. I have 0 mods enabled, cleared cache, etc, I am using the stock car - no custom anything. I am making a map and have play tested a ton to know what jumps I can make and at what speed. I did not touch the map after 0.26. The track is 100% terrain based and has nothing to do with props or any sort of assets. So I dont think anything with the map has changed\broken from the update. I have a few sections of the map that are extremely repeatable. After I staged the jumps to be perfectly repeatable I had dozens if not 100 times without a single miss. The sections are pretty much full throttle on a strait path so its almost impossible to mess it up. After 0.26 there are a few sections I miss and fall short now and some of the bigger jumps Im nearly a full car length short. I tried it with my normal settings and with all driver assists off, no difference. I also run the D15 Prerunner and the Scintilla Offroad on that track and both of those have 0 changes with how they handle the track, including the jumps the Vivace can no longer make. The only difference in anything is with the Vivace.

    One of the worst jumps I can no longer make; I am going down a flat hill on a road with low but long jumps that I hit in 6th gear flat out. Im on the rev limiter the whole time. Before I could jump and land perfect every time doing that. But after 0.26 I dont even come close to making it at all, and I cant make it even if im full speed, 6th gear, over-revving past redline going down a 25ยบ hill on a completely flat road. Before it was a sure thing, ever single time - now I cant make it no matter what. If I make 6th gear a bit taller @ 0.80:1 compared to 0.85:1 stock, I can make the jumps. But it is no longer prefect landings like before. Any shorter ratio than 0.80 or with stock\default tuning and I land way short. So I dont know if the gearing is different, suspension is different, or maybe the game engine. But every other car on that track is fine, its just that Vivace, so I dont believe it has anything to do with the map.
     
    #178 23Terrabytes, Sep 20, 2022
    Last edited: Sep 20, 2022
  19. Greenville Wisnosin

    Greenville Wisnosin
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    Mar 11, 2022
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    33
    I deleted all mods and clear cache but cars is white and without textures.
     
  20. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    401
    I also have 16 GB, and with traffic on Italy in 10 machines at high settings, all the RAM ran out, 500 700 mg was available, but the game did not crash, and when switching to normal, it began to consume 2 3 GB as usual. maybe you also have a lack of memory.and on the west coast of the USA I used to consume 5 GB and now 3 and this is already at normal settings and at 0.25 there was fps 60 on large maps and after negotiating it dropped in Italy from 60 to 47 50 and on the west coast of the USA jo 50 corrected this by lowering to normal settings and for some reason the difference between normal and high settings the pbr is not particularly felt on the maps, but an increase of 10 fps has appeared.and memory, at least in Italy, now consumes adequately
     
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