WOW! Incredible Job on Daytona dude, hard to drive with BeamNG physics but that's not your fault, its almost perfect. Keep up the good quality dude this is awesome.
Hey I know you have been working hard with daytona so i dont want to make you feel rushed... but i have been meaning to ask you. how is the watkins glen track going
I just spent like 1 hour 30 minutes converting it from assetto corsa, i have not tested it fully. I can send the blender files to the thread author if he wants them.
Lots of textures, some are most likely not needed, have not had the time to remove unneeded ones. And some could be reduced or compressed better. --- Post updated --- Figured it would be a great starting point for someone who has time to actually finish it. --- Post updated --- Uploaded the wrong file. --- Post updated --- --- Post updated --- the other one had my zandvoort 2022 and a drag strip i converted as well, which is why it was so big. but i have removed the file. those werent fully finished anyway, but playable and are available for testing by PM only until they are finished.
it's nice to have my home track but there's this curb that rips you front end apart. very good track tho
I replaced the version i had uploaded with one that fixed the grass collision a short while ago. If you can post where the problem area is then i can fix it.
i tested the track and this happend to me too but for me its not the curb its the grass and also is there a way you can fix sticky walls also 1 more thing why is there so many cones around the track?
Its still a early, version ,but i fixed the cones, the problem with the cars getting stuck on the grass and some invisible barriers, but there is still lots to do. Here is an updated version. And if you wish, you can go into F11 and chose to disable the cones completely, or just show the ones for the long or short version of the track. I will add the different configurations to the menu later.
I just learned this today by looking at how others have done it. I had never done it before. There are multiple ways, but for me the easiest is to use MeshRoads. I have started working on doing that on the watkins glen map. Let me know if you need my assistance.