Thanks, When you say export Mesh Roads as a guide... I don't use the mesh roads, only Decals... so this might be a case of falling at the first hurdle, ha ha! Edit: Sorry, I've hijacked the thread here. Will DM you.
I never comment on stuff like this but this map is honestly amazing and has a proper uk feel which no other map has. Please keep working hard on it i cant wait to see it finished.
Ayo, thanks bud. I'll do my best. Currently just making models and stuff to finish the park off. We'll get to those juicy UK streets eventually. A true UK feel is all I want to achieve, prepare for the 1000 potholed roads! Only a lil bit, I'll try and finish up the other roads around Simister so you can chain a few of them together. Cheers!
Worth mentioning that the .26 update has broken a few road decals/textures. I'm not going to patch this but it'll be fixed in the upcoming 0.1.2 update. 0.1.2 will add many of the walls, fences and ledges into the park. It should also finalise the trials based inside the park. The hall building will also be finished and textured properly.
Just downloaded this, and all the textures look great, but there only seems to be A building, and alot of the map looks like topdown maps images, do i need to clear cache?
Alpha release. I explain in the main post and release video. 0.1 = The Park 0.2 = The urban/streets 0.3 = Extras/finishing touches Full release. Unless you have No textures or missing meshes, you don't need to clear cache.
No stress my guy. I only worded it plainly to redirect any other future confusion about the state of the map. You're good!
I don't post updates here very often, if you'd like more regular updates, feel free to drop by the discord. I post there far more casually. I just wanted to show some of the fences, walls and bridges I've been making for the map and to quickly talk about finalising the trials that take place in the park. The next update should add 90% of the 'barriers' that exist in the park, bringing an extra layer of precision required while driving around (on account of there being more things your poor car can smack into and send a wheel off its axle, into the air). Since the fences will be added, I'm able to finalise the time trials and keep the leaderboards for them static and not refresh each update. If you want to post your times to the leaderboards you'll have to join the discord and send a replay file, details inside the discord itself. It's fun having a reason to improve your time to get that number 1 spot. Anyway, here are some pictures. You'll notice the large tower in image 3 (you can see the placeholder in the release video but not in the actual download). Decided to add a low poly version back in to help with orientation and navigation. Plus, it's iconic for the park. Wooden fence, pipefence, metal fence and 3 bridges plus there have been some kerbs add around the map and improved the central car park kerbs. Oh, you'll also notice direction posts, they don't have any directions on them yet, but they add some more detail.