How do I build invincible beams

Discussion in 'Content Creation' started by dadaraada, Aug 15, 2022.

  1. dadaraada

    dadaraada
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    Trying to build a trailer to hold 500 tonnes.

    When I increase nodeWeight to bring it to 500 tonnes everyhing collapses.

    Increasing BeamSpring after a certain point crashes the game or makes it unstable.

    Any clue on how to achieve a frame/chassis capable of holding 500 tonnes ?


    Pic 1: Paused at first millisecond of spawning (Not an image after it settles after spawning it's an image of pausing before spawn + settle).

    Pic 2: Settled position after spawn moment.
     

    Attached Files:

    • beamissue1.png
    • beamissue2.png
  2. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    increase beamstrength and beamdampening?
     
  3. dadaraada

    dadaraada
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    "beams": [
    ["id1:", "id2:"],
    {"beamPrecompression":1, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":1.0},
    {"beamSpring":56001000,"beamDamp":10},
    {"beamDeform":72200000,"beamStrength":"FLT_MAX"},
    {"deformLimitExpansion":100000},


    //Increasing beampdamp to 100 or above makes it explode
     
  4. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    That would make sense. It's just alot of fine tuning. I don't really know much about jbeam so someone else with more experience may know better than I do.
     
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Why are you using bounded beams, also it's not so easy to build a structure to withstand a lot of weight, it's extremely hard and needs careful finetuning, not some random numbers
     
  6. dadaraada

    dadaraada
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    I clearly found that out the hard way.

    BeamSpring is such a waste of time. Anything remotely close to a working number crashes the game/makes it unstable.
     
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