Newer WIP, refreshed version: https://www.beamng.com/threads/player-weapons-2.94445/ This mod adds useable weapons and guns for walking mode/unicycle. They are perfect for a bit of destruction to vehicles or AI, and are a lot of fun in multiplayer. You can find them inside the vehicle config menu (Ctrl W) and choose weapons in the drop downs. TOOLS: The mod includes 7 unique weapons that can do different amounts of damage to vehicles. Most of the tools can do decent damage to most vehicles, but are not too OP except for the anime sword. The default keybinds to use the weapon is Left Mouse Click. You can reconfigure this by searching for "Attack" in the key binds menu. If it is left at Left Mouse Click, you will not be able to open vehicles doors/triggers, but you can still do so in freecam. GUNS: The mod includes 8 unique guns based on @Agent_Y 's machine gun mod, which can be controlled by the camera, aimed up and down E and Q, and shot with Left Mouse button. They can be reconfigured by searching for "gun" or by looking inside vehicle specifics in the key binds menu. Note that the crosshair is not 100% accurate at very close distances. The guns also feature reloading with realistic-ish magazine sizes for more realism. Some weapons have adjustable bullet precompression to choose what range you want to shoot, higher values make it less effective at close range. Guns now feature infinite ammo, and an option for forcefield bullets that push cars away from you. NOTE: This mod replaces game lua to make the player model visible, for the player ragdoll feature and superhuman mode. This means the mod could break the game if the player lua is updated. It is highly reccommended to set a weapon as your default config especially in BeamMP, as currently it will always spawn the snowman config whenever you exit your vehicle. To make the mod always spawn then just overwrite the "with_mesh" config or "snowman" config if using beammp, with yours in the Save & Load menu. NOTE: If you want to put this in a multiplayer server without the minigun, bazooka, superhuman mode and forcefield bullets, you can delete the "minigun" folder in vehicles>unicycle. The new explosions from the Bazooka may not work well in BeamMP. Feel free to add this mod to your multiplayer servers Spoiler: Neilogical's Showcase (v2.0) Thanks to Neilogical for gaining so much attention for the mod! Spoiler: CREDITS Machine gun jbeam and lua - @Agent_Y Sketchfab models credit: https://sketchfab.com/3d-models/m134-handheld-minigun-8f008c3e18934707a834cde8c72364f5 "M134 handheld (Minigun)" () by Alexander_Borisevich is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). https://sketchfab.com/3d-models/uzi-fde60adc8aff4c61b6a8bea1f9e0743f "UZI" (https://skfb.ly/6UCt9) by creationwasteland is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). https://sketchfab.com/3d-models/low-poly-ak-47-384565b1779c450b90397232163e4e6d "Low Poly AK-47" () by lokeig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). https://sketchfab.com/3d-models/tommy-gun-3f3eecc0307f499e8d1fc16d56d74c83 "Tommy Gun" (https://skfb.ly/opVTK) by lokeig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). https://sketchfab.com/3d-models/sniper-cdefd833b4b5407ba32c53c9e7f50cae "Sniper" (https://skfb.ly/onBJQ) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). https://sketchfab.com/3d-models/pistol-5f6ec54257de449cacc8c872660b40d3 "Pistol" (https://skfb.ly/6REZM) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). https://sketchfab.com/3d-models/bazooka-14b11a06cb354a18863c6e240352ce27 "Bazooka" (https://skfb.ly/6xW69) by wingcutangel is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Latest version: v2.2 Update info Basic controls: Left Click - Attack/shoot E - Aim up Q - Aim down R - Reload If some features aren't working, restart your game IF YOUR WEAPON DOESN'T SHOW UP, PRESS CTRL+L.
Very cool but it's not actually possible to change the key binding, it's stuck as left mouse button, it's impossble to remove it or assign a new one. Did you just drag your own file with bindings into the mod? Because that's not how you do it. You are basically setting your own custom settings for everyone. Also can you add my gun mod to this? I would do it myself but then I would have to take the mod off the repo because it would override game files which is against repo rules, so it's better if the gun gets added to this mod which isn't on the repo anyway. (And yes I tried to make some hacky solution to not override anything but it won't work.)
Amazing mod! Definitely useful for some destruction My video on the mod: https://youtube.com/shorts/Epjj60pt_jA?feature=share
v1.1 Update! -Adds Agent_Y's machine gun. -Hopefully fixes the issue of not being able to delete the original keybinds.
v1.3 Another small update lol - 800 bullets option fixed - Aim speed is now much faster v1.31 Ok hopefully the last update today - Fixed duplicate ammo when universal gun is installed