I think the gauge conflicts with the Grand Marshall, cause when I Ctrl+R on the Grand Marshal, its gauge changed to the Diadem.
we know about that and we have been trying to fix that since day 1, we are also working on lifting lightbar so it looks more japanese --- Post updated --- after investigation, it happens to everyone, the issue is unknown since the files dont share names, we are gonna investigate further any try our best to fix it
I hate to bump this thread, but the new update broke the diadem textures They look like this when the grand marshal is spawned: But they look fine when the diadem is spawned by itself
This is a known issue. Due to how Diadem is made, it acts funky when GM is beside it. Now after updating even more so. Not sure if this is easily fixable
I'm guessing it's because the diadem uses grand marshal textures? I also noticed something strange with the japanese taxi and police skins
I think you use the dirt texture thingy from the "old" paint design and use it on the Police and Taxi skin to make it looks awful. But that is just my opinion.
this mod adds a seperate vehicle not skins for the grand marshal, if you wish to have them on the grand marshal you gotta do it yourself
One suggestion: You know the black trim, can you make it all fully chrome or edit the existing chrome trim design and make it part body coloured or chrome. I get sick looking at an executive's car with black trim, it looks disgusting. Also Austen's parts pack feeds on my fps so don't tell me to download that