Edit car painting directly in the game

Discussion in 'Ideas and Suggestions' started by 耀骑士-临光, Jul 28, 2022.

  1. 耀骑士-临光

    耀骑士-临光
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    Feb 2, 2022
    Messages:
    67
    Can I paint the car directly in the game, import the material directly into the game, edit and save it directly, and use it directly when I want to use it, so that I don't have to edit UV in PS, and write jbem after editing:D
    --- Post updated ---
    Jbem writing is very annoying. It will directly persuade you to retreat as soon as it comes up. If you don't pay attention to it a little, the map of the vehicle in the game will become a shit like material
     
  2. LucasBE

    LucasBE
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    Mar 22, 2015
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    You can't do that.
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,061
    You are just lazy, if you think making a simple skin is hard then try making a whole car, you will stop complaining then
     
  4. TrackpadUser

    TrackpadUser
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    Aug 24, 2019
    Messages:
    468
    Yeah, that's just unnecessary...


    This should hopefully help a bit with the jbeam and materials part. https://documentation.beamng.com/modding/materials/vehicle/skinsystem/skintutorial/
     
  5. 耀骑士-临光

    耀骑士-临光
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    Feb 2, 2022
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    mean, it's easy for me to draw maps on PS, but it's difficult for me to write data
     
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