First off, massive thanks to @ModerNoob for redoing this mod and allowing me to continue updating. This mod has been recirculated for a long time with crappy paint, pretty bad interior, and non-working lights. When I saw that ModerNoob had fixed the "bones" of the car, I got inspired to start polishing and adding some touches to it. I am by no means an expert modder, and do almost everything from the JBeam code with the exception of a couple things on blender. This is a fun project for me that I would like to share with everyone. Added so far: 4.6 2V Engine Model, with a modeled twin turbo setup. Has been fully integrated with RK's customizable turbos. 4.6 4V Cobra model 5.0L 302 Model 351W Cobra R Model Coyote Swap (Twin Turbo model will 100% be integrated with the coyote) Transmission Model Fully customizable digital race dashboard Radiator models, including MEO's aluminum drag radiator. Removed all the ugly engine bay models (battery, radiator, weird one piece intake mesh, etc.) Adam's drag parts Range of new transmissions, including the 10 speed from the S550 mustangs. V10 and V12 SOHC swap (will not be included with release as textures are broken, but they physically are in and work) To Do: New trans model (soon) Body mods to fix clipping turbos (and other custom parts) Fix gauges (ugh) More Body Parts Proper configs 96 and up tails Lore friendly bashing Add RK’s customizable engines Fix V10 and V12 model textures. Aaandd here's some pics of my ON3 turbo'd 97 GT Credits: @ModerNoob - For revamping the original model and allowing continued updates. AdamBlack & Foxbody - For the drag parts and transmissions from the 2Fast community. @dart - For adding excellent UV maps for the lights and making them work. @Meo_3000_QC - For all the awesome drag parts and radiators. (https://www.beamng.com/resources/meos-drag-parts-pack.10968/) @R4NKING - For the customizable engines and turbos. (https://www.beamng.com/threads/rks-highly-customizable-engine-now-v8.67381/page-31) @Ryan Lanz - For the twin turbo bastion engine parts (used for the 4V cobra model) (https://www.beamng.com/resources/5-0l-coyote-v8-engine.22090/) @Tsutarja495 - For allowing use of the coyote engine model from his S550 mod. (https://www.beamng.com/threads/ford-mustang-s550-2015-present.54863/) More to add as they come. **Be sure to uninstall and clear your cache of other SN95 mods to prevent overwriting issues. The file is called "mustang93" in your temp/vehicles folder.**
this is really cool! any chance for some lore friendly barstow badging? i'm really glad you're fixing this mod up edit: hey guys chrisfix here
I like this! Got it on the list. My next big thing is going to be body editing so this should be done very soon. Thanks so much!! I’d like to have a early release by next week once everything is stable. Obviously nowhere near everything will be done, but enough to get it out and keep updating from there.
My 275-60’s prevent that from happening pretty well in real life. There is indeed a crowd killer config with 2000hp and skinnies so always surfing crowds with that. Should I keep it in there?
Thank ya sir, and I have added you on! Seriously great job on those lights, they are perfect. I’m going to be working on getting 96-up tails, maybe you would be willing to get them right once the time comes?