Currently editing italy and i want to make the mountain go further and higher but italy has a max height of 500 ( higher number than 499 will just go back to 0 height, american road has a main.level.json with a higher max height but if i create one for italy, it does nothing, or if i put the max height on the theTerrain.terrain.json. So how would i change the max height in a map if there is not a parameter for it already?
Update: Found that you can raise the limit by pressing the terrain in object mode, there should be a max height, but it messes with the heightmap so kinda useless in my case... hope there would be a other way to make a higher mountain than just making it out of a bunch of 3d models.
You might need to export the heightmap from that level, then tone down the brightness, add a single point of absolute white (as a max). Reload the terrain heightmap (using the terrain paint map alphas from the terrain export). Fiddle around to get the height correct (or work it out with maths (pah, not my style). I think this would work, but I don't know if I could be bothered. It also might result in the same issues with the quality of the heightmap anyway.