After a decade of playing BeamNG... I am making something. The Gemini is a mid-size 2+2 coupe created by Dormont (a subsidiary of the SM Corporation) for the 1998 model year. The base and TX models come with a 2.2L I4, while the premium GTX trim features a 3.5L V6 sending 200 hp to the rear tires. Right now, I have the basic body shell modeled and the basic jbeam is in the game. That's it. It's gonna take a loooooooong time to get this to a usable state. Hopefully I'll be updating this thread frequently with progress shots and news regarding further mods. Help and feedback is greatly appreciated! This is my first time making a full-on mod of any sort, so I want to make sure I do this right.
looks great, however, is this the JBEAM? if so, it seems waaayyy to high poly, and if you choose to do the entire car like that, many pcs will suffer.
It looks to me like he used the Blender Jbeam exporter and exported the jbeam with the same geometry as the model.
not to mention it won't be possible to make it stable without making the car weigh 10 tonnes, since there's just such a numerous amount of nodes.
That's not how that works, the more nodes, the heavier the car, and if you want a car to feel right you need to get the weight right
Study the official cars and their jbeams related to their models, specifically unibody models like the Gen 2 Pessima which, now that I think about it, could be a good base point for your vehicle’s jbeam, albeit significant modification would be needed to convert it to a properly usable RWD sports car.
Make the 3d temporarily low poly and then generate that jbeam again and then turn 3d back to normal poly?
But it's still easier than reducing the polycount of a mesh until it's usable as Jbeam, then increasing it back to previous value for some reason when you could just make a new mesh instead
That wasn't very clear, there are lots of people in the forums who would unironically suggest that because they aren't very smart or are kids
It's definitely easier to make one from scratch than trying to make the blender exporter plugin work.
As far as I know people convert low poly version of their mesh into a jbeam. Could be wrong though. That really depends on people skill as it could be easier for him to just 3d model mesh twice in both mid poly and super low poly variants.