WIP Nissan Silvia S15

Discussion in 'Land' started by brickolo, Nov 10, 2021.

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  1. RowanBirdX09

    RowanBirdX09
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    Makes sense
     
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  2. brickolo

    brickolo
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    I think i’m too early for testing for now, the car is just about in game but there’s really no point in releasing it in its current state since there really isn’t much fun to it for now. I might consider a beta (idk if closed or open) later down the line but that’ll probably be when i’ve finished making all stock parts of the car.

    I’m aiming to have something released publicly within the first half of 2023 but I can’t really say in what state it’ll be yet.
     
  3. brickolo

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    btw I’m on a boat for the next week and a bit, the boat has limited power meaning I can’t use my laptop much, this means my progress will be a bit slow next week. Everything should be back to normal after that though.
     
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  4. Yash_gamin144

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    okay we can wait :)
     
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  5. brickolo

    brickolo
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    update:

    -modelled inner floor of new unibody, it's more accurate then previous versions and matches new proportions(I swear this is like the 5rd time I'm redoing parts of the unibody)
    upload_2022-7-6_17-11-4.png
    upload_2022-7-6_17-11-4.png
    -partially remodelled engine bay, now has more detail and accuracy
    upload_2022-7-6_17-11-4.png
    upload_2022-7-6_17-11-4.png


    -adjusted positioning and proportions of headlights
    -other topology tweaks (I lied when I said there'd be bodyline bevels in the next update, in the end I think I'll add them in a bit later)
    upload_2022-7-6_17-11-4.png
    upload_2022-7-6_17-11-4.png
    upload_2022-7-6_17-11-4.png
    upload_2022-7-6_17-11-4.png

    -Made a render to compare the look of the real car and the model, I've noticed some innacuracy in the headlights which is a little strange as I followed GT proportions for them, other then that though the car looks similar if you ignore camera position and fov. (the wheels on the renders are not my model, they're just for show)
    recreation.png Nissan_s15.jpg
     
    #345 brickolo, Jul 6, 2022
    Last edited: Jul 13, 2022
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  6. Yash_gamin144

    Yash_gamin144
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    noice
     
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  7. Def2004

    Def2004
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    Looks great, keep up the good job!
     
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  8. brickolo

    brickolo
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    update:

    -finished modelling the rest of the new unibody, this includes properly solidifying the outer shell and modelling the area around the rear.
    S15updatejuly13_3.png
    S15updatejuly13_1.png
    S15updatejuly13_2.png

    -Got all the new S15 parts (other then mirrors cause I forgot those) with updated proportions ingame, the shading is mostly fine but there is some weird stuff going on in the front corners.
    screenshot_2022-07-13_14-21-18.png

    screenshot_2022-07-13_14-25-13.png
    screenshot_2022-07-13_14-26-43.png
     
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  9. daniel1256978

    daniel1256978
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    can t wait to be released good job bro
    --- Post updated ---
    can t wait to be released good job bro
     
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  10. brickolo

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    update (big one):




    -New taillight textures
    I still don't know if I'm 100% happy with these but they'll do for now. Theyre mostly based off photos now so they look a little less flat.
    s15update200722_1.png
    off:
    screenshot_2022-07-20_15-40-56.png

    lights/brakes:
    screenshot_2022-07-20_15-40-33.png
    lights and brakes:
    screenshot_2022-07-20_15-40-46.png




    -Added taillight glowmaps (no turn signals yet)
    These where a pain for some reason, It ended up taking me 5 hours to get the glowmaps working.





    -Properly positioned headlight, taillight and brakelight halos and light sources.
    No glowmaps on the headlights yet so they look kinda weird unless I manually add the emission texture.

    rear:
    screenshot_2022-07-20_15-43-56.png
    front lowbeam:
    screenshot_2022-07-20_15-44-16.png
    front highbeam:
    screenshot_2022-07-20_15-44-19.png




    -Updated shading on some parts of the model
    The front corners and rear fender now look a little smoother.
    s15update200722.png
    screenshot_2022-07-20_15-40-07.png

    screenshot_2022-07-20_15-45-47.png





    -Fixed some material stuff
    The glass textures where acting weird so I fixed that.
    screenshot_2022-07-20_15-47-20.png





    -Added some loops to rear bumper
    The rear bumper looked a little low poly around the curve so I added a few loops.
    screenshot_2022-07-20_15-41-27.png





    -Updated jbeam node weights
    For some reason the car started becoming rear-heavy so I readjusted the node weights to bring back the 50/50 distribution.
    upload_2022-7-20_15-48-12.png




    -Reduced stress and increased accuracy of front suspension jbeam (now has reasonably accurate SAI, camber and caster)
    The alignment is based off unladen suspension measurements so idk how accurate the alignment is when the car is sitting on the ground.
    screenshot_2022-07-20_15-46-14.png




    -Added mirrors in-game
    Jbeams are based off 200bx.
    screenshot_2022-07-20_15-40-19.png




    -Added a first version of some custom engine sounds, I managed to get these working without too much hassle
    The sound samples used are from an assetto corsa S15 mod as they felt like the most accurate I could find (those sounds that where linked a few pages back aren't bad but I feel like they don't sound like an 100% stock SR20). Apparently the sounds from the AC mod are created by an AC content creator called Tripled Sevens, I've contacted him for permission to use the sound samples but he hasn't replied yet. If he doesn't reply I'll try to find some different sound samples and use those. Ideally I would record the sound samples myself but sadly I don't exactly have access to high quality recording equipment, a Nissan Silvia with an SR20DE and a long quiet strip of road. The sounds themselves don't seem that accurate rn cause I tuned them kinda badly, so even if I get permission I'll still need to do some work on them.




    -Made a little recording of the S15 driving around since I haven't done that in a while.


     
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  11. lilexjecto

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    it will be pretty sad if they won't reply, cuz AC sounds are really decent
     
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  12. Talisan 123

    Talisan 123
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    we need a Varietta config
     
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  13. brickolo

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    a varietta config would be very cool but creating a working jbeamed openable roof is something almost impossible for someone with my amount of jbeam experience. I could make a varietta with a fixed roof but I feel like then it wouldn’t really be worth the modelling effort put into it. A varietta isn’t totally out of the question but if it happens it would probably be after release and it would require jbeam assistance from someone.
     
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  14. Orido

    Orido
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    Hope the stock s15 will have a much more muffled sound then it has in the video lmao
     
  15. namethat'llbeshow

    namethat'llbeshow
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    When will this be released?
     
  16. Nazu

    Nazu
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    when its ready o_O
     
  17. Cheddar Charles

    Cheddar Charles
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    You literally made an account to ask a stupid question?
     
  18. Somethingrio

    Somethingrio
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    woah bro chill, bro just joined
     
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  19. brickolo

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    i don’t mind stupid questions but you could maybe read the post before asking (to be fair tho maybe I should make it more clear)
    717A7D5D-F21B-4DDE-A964-C86122A619EC.jpeg
    --- Post updated ---
    yea the muffling is at like 0 rn cause I was tuning smth and forgot to change it back
     
  20. brickolo

    brickolo
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    update:

    -modelled and (partially) textured Style-A front bumper
    I find this bumper design so absolutely rediculous that it's cool.
    s15update300722_1.png
    s15update300722_8.png

    -small polyflow improvements
    Not added in-game yet

    -re-modelled rear bumper flares for aero S15 variants
    These will look better when bevel normals are added
    s15update300722_6.png
    s15update300722_7.png

    -partially remodelled optional aero front bumper to match new proportions & quality
    This was the first part I made for the project and was also my first ever high/medium poly model, it survived without too many changes for a surprising amount of time
    s15update300722_2.png
    s15update300722_5.png
    s15update300722_3.png

    -fixed the ugly look of headlight textures in-game, the headlight normals are kinda broken tho
    Will probably have to redo the normals cause I baked in some bevels and then made mods to the model
    screenshot_2022-07-29_17-48-22.png
    screenshot_2022-07-29_17-43-13.png

    -adjusted strength of stock struts to approximately match stock S15s (from what I could find its around 2.2-2.5kg/mm)
    Idk If i converted it to beamng's beamspring units correctly but it seems to act about right

    -fixed rear suspension not compressing on low/medium wheel offsets due to unibody collision
    Had to replace some triangles near the rear subframe cause they where colliding with the wheels

    -tried adjusting seemingly too high 200bx camber gain on the rear axle, although I'm not sure how I can adjust it correctly without messing up suspension geometry
    I did manage to get this working, but with the side effect of the suspension raising on throttle for some reason. Also I don't really know how much the camber varies depending on compression for the S15, im basically guessing.


    -made some blender-renders and screenshots (ik it's a waste of time but it's fun)
    screenshot_2022-07-29_17-51-40.png
    screenshot_2022-07-29_17-07-31.png
    screenshot_2022-07-29_17-43-36.png
    brochureimpostor.png
    s15renderassets.png
    s15cycles.png
     
    #360 brickolo, Jul 30, 2022
    Last edited: Jul 30, 2022
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