This mod has textured tracks, however, the texture is distorted when moving, restoring back each two revolutions.
Tank can now break into a few pieces on extreme impacts, breaking off the guns and tracks will disable them. I still have to improve the collision though, it's not very good. Also added internal and external fuel tanks with realistic fuel weight and stuff, the weight of the tank is now accurate to real life.
Added smoke grenades launcher, this is a feature of this tank irl, it makes a smoke screen to hide its position. Probably works way better on the battlefield when there's a lot of smoke in general, so it can blend in with it.
Ah yes the classic soviet 125 mm machine gun --- Post updated --- Awesome, that's realistic since T-80s lose their turret pretty often these days Spoiler
Probably slightly more usable skin UV, I'm not very good at making them though so it's not much better, but at least you can see what part is where
You can call it a remaster, yeah. Although it's a really simple mod so it doesn't take as much effort as a real remaster. Most of the effort is still the original creation and I'm not redoing it from scratch, only improving it to be realistic. --- Post updated --- Working headlight, the other one is covered so it's not a working one in game
It's a anti-aircraft light, and it works, but just in that tiny gap. --- Post updated --- There's also taillights you know
Cool, I'll make these functional too then What is wrong with the current positioning? Seems fine to me Anyway, added 2 additional barrels with spare fuel than the tank can carry irl, they have adjustable fuel amount that realistically affects the weight, they have fuel spill particles when crushed and can catch on fire, and are colorable. You have to be careful when rotating the turret because it now has collision and can crush the barrels.
oh, i should've said it more specifically, the part where the turret faces the other way kinda repositions it if i'm not wrong or if i even said that right
Antennas for UDK model --- Post updated --- I think the tracks system can't physically go faster than this