Scintilla GT3 Parts 2.0.2

Closer to racing than before

  1. MjklSimpson

    MjklSimpson
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    Jan 18, 2020
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    since you asked i wanna give my opinion on what is missing on the mod and please allow me to dream big :D

    1- real tire dimensions: https://www.gt-world-challenge-asia...lancpain GT World Challenge Asia GT3 2019.pdf
    tl:dr all cars run 325 of width on all 4 tires and interestingly all non front engine cars use smaller sidewalls on the fronts.

    2- more realistic tire friction: on testing and comparing with iracing onboard recordings of lambo huracan gt3 evo on nordschleife i was using adjustable grip mod ( https://www.beamng.com/resources/variable-grip-tires-on-lua.21681 ) and after a couple days of testing what felt closest to what i was seeing on iracing was 1.2 friction and 1.0 sliding friction. the increase feels realy good trust me but the car still loses traction if you go too hard, also more friction asks for more pressure, 28 psi felt good. honestly guys i think this is a must and if you don't have it, grab it immediately.

    3- wheel alignment: front camber feels awesome at -4.0º but that limits caster to only 6.8º and worse of all, toe goes all the way down to -2.4º. i had to make rears toe in 2.8º to keep the car stable on the straights.
    decreasing camber on fronts help but not even close to enough so no. ferrari 488 gt3 on acc uses 12.5º of caster for example.
    the blackpool superlite mod (caterham) has an awesome wheel alignment tab that uses angles instead of percentages. maybe this info helps somehow?

    4- adjustable steering ratio: spa and nords are two tracks where i feel the car would benefit from less total wheel angle and the scintilla has i think a little bit too much of it. you need to be able to tune that in race cars, it really makes a big difference in confidence between different tracks. of course other tracks do the opposite, asking for your setup to have more agressive wheel angles and therefore more precise inputs from the driver.

    5- bumpstop simulation: i don't know if i've ever seen it in beam or if it's even possible but it is one of the most important parts of front suspension tuning since compression sometimes go to the point of the tire touching the inside of the fenders (in beam it just says bruh and sticks out from it when it happens). the feel you get from tuning the bumpstop is so drastic, and without it i know i should be having to fight a problem that i'm not lol.
    also in this suspension talk one thing i know some cars do in beam is have the option of fast vs normal/slow damper adjustment since the current scintilla does not come with this tuning capability.

    6- more of my take from testing and comparing to iracing onboards:
    * max brake force at 70% looks pretty realistic. i use 60% front bias
    * just turning the engine rpm down to 8100 rpm. all sections on nords were the same speed as the onboard. BOP from different tracks will always differ unfortunately. adjustable restrictor plate size would be really good so i wouldn't have to bop the car from rpm and then have to adjust final drive for each track lol
    * lambo huracan gt3 evo gear ratios:
    1st: 2.76
    2nd: 2.12
    3rd: 1.72
    4th: 1.44
    5th: 1.21
    6th: 1.07
    final drive 3.54 (for redline at 8100 rpm)

    sorry if this was an entire book but i hope we can all benefit from it :D
     
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  2. Exchy

    Exchy
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    1. Im using the same tire model on both ends with different sizes via XYZ, so i'd have to create additional tire for each side. And since the tyre size is written as a xScale i cant say what tire size i made. Theres no ruler whatsoever.
    2. I want to get understeer and tire screech running on the max capable speed at apex. For now i feel like you either turn or go out of track or spin around. No understeer effect when going on the edge of capable.
    3. Not my specialty, i roughly know the effects of each parameter but i can`t make a whole picture of it, not even saying about balance
    4. If i find a value i could make it appear in tuning section, but thats just the theory.
    5. I ve seen fast bound rebound in ACC but didnt in beam.
    6. The braking is major problem for me at least, the front either locking or braking so good that the end loses traction. It can spin you out on hard braking even at the smallest steering angle, i will try lowering it down, i used to play with 90. But i have no other game to compare it to so such info is a big help.
    Is there a difference between for example.
    Final drive 4, gear 2
    Final drive 5, gear 1 if the same max speed acheived. Numbers are random, just imagine that max speed is the same on the gear
     
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  3. MjklSimpson

    MjklSimpson
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    that is actually sad.. i aways thought beamng would at least have a ruler or some form of measurement tool... even gmod is more advanced in this i think lol

    basically caster will change the way that the forces we feel on the wheel will be like, higher is always better but only to a point. when you have high negative camber and high caster values geometry will literally add toe out into the alignment (negative toe) and that is bad for the fronts on high speed cars. so i think the solution is to literally make smaller steering arms to force toe-in in a big ammount for use with high negative camber. (you can use UI app called advanced wheels debug to look at angles) at this point i'm starting to watch some tutorials on modding for beam so i can stop asking and start acting to help with this.
     
  4. Exchy

    Exchy
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    Can you send your tuning?
     
  5. Egonize

    Egonize
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    May 6, 2018
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    15
    The GT3 have no texture, I've tried reinstalled the mod and deep clean cache, but it didn't work. Any solution?

    Edit : After 10-20 Minutes playing, suddenly the texture became normal by itself, don't know how, sorry for the review section.
     

    Attached Files:

    • Screenshot72.png
    #85 Egonize, Jul 12, 2022
    Last edited: Jul 12, 2022
  6. MjklSimpson

    MjklSimpson
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    i think this is it
    --- Post updated ---
    sorry use this one, the other had a mod for radiator idk if it will cause problems
     

    Attached Files:

  7. Exchy

    Exchy
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    No problem, i had this briefly for a second after cache cleaning, loaded like that for a second then changed
    --- Post updated ---
    If i have no such mod it will just install a default
     
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  8. MjklSimpson

    MjklSimpson
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    oh nice ;:)
     
  9. KenKen911

    KenKen911
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    Nov 9, 2017
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    I really liked this mod so I wrote it for fun : )


    July 13, 2022
    A racing machine wrapped in camouflage has been spotted on a circuit off the west coast of the United States,
    this monster that was being tested secretly was filmed by our staff's camera and drone.

    logo banners attached to the vehicle and form, the vehicle model was confirmed as the new 'Scintilla' released in June,
    Manufacturer 'Civetta' replied that they could not confirm anything, But, the features visible in the photo tell us that this monster is a GT class racing machine.

    Debut schedule was unknown, but it was known that a powerful machine that would overwhelm other competitors and win the title was expected to appear.




     
    #89 KenKen911, Jul 12, 2022
    Last edited: Jul 12, 2022
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  10. ZeldaCarFan15

    ZeldaCarFan15
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    Mar 7, 2018
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    100
    Nice showcar skin!
    --- Post updated ---
    A spy wrap skin! How did you make it?
     
  11. Turbo49>

    Turbo49>
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    • Agree Agree x 2
  12. cmcarter55

    cmcarter55
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    Sep 26, 2019
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    are the gt3 rims supposed to be colorable? they say they are but it doesn't change.
     
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    Idk how nobody made a ruler mod yet, would be quite useful in situations like this
    Edit: https://www.beamng.com/threads/long-ruler.87020/
     
    #93 Agent_Y, Jul 13, 2022
    Last edited: Jul 13, 2022
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  14. Jack The Ripper 2

    Jack The Ripper 2
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    Jun 9, 2017
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    337
    Has there been any changes in tire values on this update? I feel like the tires are way less grippy, can't take corners as good as before, and even has some wheelspin of the line (which didn't happen before even while dumping the clutch)

    Also, I think there should be 2 options of windshields, (one with the banner and one without), love how you got the interior updated, I use a mod for a McLaren style exhaust (will share a pic later) and maybe a full rear bumper diffuser would be nice to have as it leaves more room for it since the exhaust isn't there
     

    Attached Files:

    • screenshot_2022-07-13_11-17-49.png
    #94 Jack The Ripper 2, Jul 13, 2022
    Last edited: Jul 13, 2022
  15. LucasBE

    LucasBE
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    Joined:
    Mar 22, 2015
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    2,481
    Love the mod. Handles great and feels very realistic. Definitely one of the best GT3 mods out there.

    Few bugs I'd like to report though :
    screenshot_2022-07-13_18-51-59.png

    • Front no-collision triangle (I'm assuming this was created for aero purposes) doesn't break along with the front bumper. Might want to slap a breakGroup on those triangles.
    • Rear wing is not separated properly : node groups and flexbodies are not assigned correctly. While it is jbeamed properly and the wing can disconnect from the wing stands, the 3D model itself does not move at all. Might want to check that too.
    • The fuel cap is cool, but it's perhaps a bit too... white? doesn't really look like metal :p
    • This is more of a suggestion than anything but the vivace has jbeamed window nets, you could always repurpose them here? Would be a cool detail.
    Other than these minor bugs/suggestions I still think it's a great mod. Keep up the good work :D
     
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  16. Exchy

    Exchy
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    Aug 27, 2016
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    No they're not, just a leftover name
    --- Post updated ---
    The jbeam might have problems because i just make some nodes and attach them simply node + node without any logic, in bumper beams group, no more logic, i have no clue how to do it properly.
    Second problem is the same case, i have no idea about how to do it, really.
    Fuel cap is merely a color with metalness and roughess value, no texture used on it. Might do it in carbon or matte plastic texture, will think about it.
    I guess this will be god damn consuming time wise, but, suggestion accepted, didn't even notice that it had nets and even jbeam on it.
    --- Post updated ---
    Wow, quite helpful.
    So, on the rear i have 300mm tyre
    upload_2022-7-13_20-45-36.png
    On the front probably the same but i can't say because the car is standing and tyre a bit flattened.
    upload_2022-7-13_20-45-55.png
    --- Post updated ---
    Well, you can use a standard windshield, no banner, vertical wiper is not much of a change overall. For tyres i made no changes but i will increase frontal grip overall. It slips probably because i increased power curve from 2 to 5k line
    --- Post updated ---
    Well, you can use a standard windshield, no banner, vertical wiper is not much of a change overall. For tyres i made no changes but i will increase frontal grip overall. It slips probably because i increased power curve from start to 5k
    I thought of changing exhaust pipes to lamborghini's style, between the rear lights
    --- Post updated ---
    Maybe anyone says an opinion about v8 engine?
     
  17. Jackets64

    Jackets64
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    The V8 sounds OK, but could definitely use higher quality sounds outside.
     
  18. Exchy

    Exchy
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    Aug 27, 2016
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    633
    Well, you can use a standard windshield, no banner, vertical wiper is not much of a change overall. For tyres i made no changes but i will increase frontal grip overall. It slips probably because i increased power curve from start to 5k
    I thought of changing exhaust pipes to lamborghini's style, between the rear l
    The sound itself is quite nice by default, but by some unknown parameters to me, in beamng it sounds way less good, check art folder in my mod, you can listen it for yourself
     
  19. Jackets64

    Jackets64
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    i'll be sure to check that out
     
  20. MjklSimpson

    MjklSimpson
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    Jan 18, 2020
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    will we finally get 325's on both axles? :D
     
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