Released Satsuma 1000 (UPDATED)

Discussion in 'Land' started by Dayz Me Rollin', Nov 21, 2018.

  1. legno

    legno
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  2. Lewhik

    Lewhik
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    Not yet
     
    • Agree Agree x 1
  3. Dayz Me Rollin'

    Dayz Me Rollin'
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    almost
    upload_2022-7-7_3-28-24.png
     
    • Like Like x 11
  4. Dayz Me Rollin'

    Dayz Me Rollin'
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    DING DING DING COME GET YOUR PBR
    screenshot_2022-07-07_00-44-47.png screenshot_2022-07-07_00-45-52.png screenshot_2022-07-07_01-43-24.png screenshot_2022-07-07_01-44-20.png screenshot_2022-07-07_02-07-38.png screenshot_2022-07-07_02-08-28.png screenshot_2022-07-07_02-18-01.png screenshot_2022-07-07_02-22-45.png screenshot_2022-07-07_02-24-59.png screenshot_2022-07-07_02-28-16.png

    due to nature of how long this took to make i don't have a changelog for anything i've done outside the past 2 weeks so have that i suppose
    • Engines entirely retuned based on MSC dyno export sheets, aftermarket parts in MSC should now have same effect here as they do in the original game.
    • Several jbeam fixes (i dont remember lmao)
    • EVERY SINGLE material has been rewritten from scratch, so things should look proper now, paint, glass and MSC rims now in PBR
    • Ported over to vanilla BeamNG i4 SFX to cut down on filesize bloat and make tuning changes audibly apparent
    • ALL 13x6 tires specific to this mod have been redone also, featuring correct fancy new BeamNG features (and several new variations of tire!)
    • A few new skins from the homie @Spee-Dee
    • Added several new tuning parts (exhaust and intake related)
    • I'll be honest i forgot the rest or lost it to power outages and unsaved notepad docs
     
    • Like Like x 28
    • Agree Agree x 1
  5. corvette81

    corvette81
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    Will you add a super powerful convertible version with 8000hp and that does 0-60mph in 0.2 seconds and sounds like a spaceship?
     
    • Agree Agree x 11
  6. nalyd1

    nalyd1
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    avg bng forum member priority
     
    • Agree Agree x 4
  7. Nacho Problem

    Nacho Problem
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    can ou add scratch made model thanks
     
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  8. JowoHD

    JowoHD
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    i miss the old sounds, but i get why you changed them. still a brilliant update. great work
     
  9. Porsche lover

    Porsche lover
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    will u do uruguayan gaming moment
     
  10. a plane guy

    a plane guy
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    upload_2022-7-7_16-7-43.png
    this gave me an idea

    upload_2022-7-7_16-7-51.jpeg
     
    • Agree Agree x 5
  11. TMccanna

    TMccanna
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    (grabs hacksaw and top fuel engine)
     
  12. Dayz Me Rollin'

    Dayz Me Rollin'
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    minor hotfix for the rally config and amis config's window sticker
     
  13. FKK

    FKK
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    wow what an unexpected upgade. btw do you have any plan to make the stock brake more durable? It overheats/fades way to quick. Thanks
     
  14. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Can you please include pre-cooked textures in the files instead of png, they are literally taking hours to cook on my GPU, way slower than on other mods for some reason, and I have to drive like this
    dsfweaew.png
     
    • Agree Agree x 2
  15. STEVIE_G4M1NG_YT

    STEVIE_G4M1NG_YT
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    If they're taking hours to cook have you tried turning the heat on your oven up?
     
    • Agree Agree x 5
  16. Shadows

    Shadows
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    cooked fine for me, not sure the issue you're having cuz it look like 6 or so seconds lol
     
  17. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The issue I'm having is my GPU bottleneck
     
  18. Dayz Me Rollin'

    Dayz Me Rollin'
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    maybe cache related bug of some kind? i've had a few people confirm to me that on their potato spec iGPUs it bakes in less than 5 seconds, the only case it didn't was when they forgot to clear their cache
     
  19. lilexjecto

    lilexjecto
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    Got a gt 1030 for a test this, and yeah a cache problem
     
  20. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Cleared cache earlier today and haven't used the old version in 0.25 anyway so it's not that
     
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